|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, BulletBody obj2) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1, Quaternion frame1rot, Vector3 frame2, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
|
| BSConstraint6Dof (BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies) |
|
bool | SetFrames (Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) |
|
bool | SetCFMAndERP (float cfm, float erp) |
|
bool | UseFrameOffset (bool useOffset) |
|
bool | TranslationalLimitMotor (bool enable, float targetVelocity, float maxMotorForce) |
|
bool | SetBreakingImpulseThreshold (float threshold) |
|
| BSConstraint (BulletWorld world) |
|
virtual void | Dispose () |
|
virtual bool | SetLinearLimits (Vector3 low, Vector3 high) |
|
virtual bool | SetAngularLimits (Vector3 low, Vector3 high) |
|
virtual bool | SetSolverIterations (float cnt) |
|
virtual bool | CalculateTransforms () |
|
virtual bool | RecomputeConstraintVariables (float mass) |
|
Definition at line 35 of file BSConstraint6Dof.cs.
OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.BSConstraint6Dof |
( |
BulletWorld |
world, |
|
|
BulletBody |
obj1, |
|
|
BulletBody |
obj2, |
|
|
Vector3 |
frame1, |
|
|
Quaternion |
frame1rot, |
|
|
Vector3 |
frame2, |
|
|
Quaternion |
frame2rot, |
|
|
bool |
useLinearReferenceFrameA, |
|
|
bool |
disableCollisionsBetweenLinkedBodies |
|
) |
| |
|
inline |
OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.BSConstraint6Dof |
( |
BulletWorld |
world, |
|
|
BulletBody |
obj1, |
|
|
BulletBody |
obj2, |
|
|
Vector3 |
joinPoint, |
|
|
bool |
useLinearReferenceFrameA, |
|
|
bool |
disableCollisionsBetweenLinkedBodies |
|
) |
| |
|
inline |
OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.BSConstraint6Dof |
( |
BulletWorld |
world, |
|
|
BulletBody |
obj1, |
|
|
Vector3 |
frameInBloc, |
|
|
Quaternion |
frameInBrot, |
|
|
bool |
useLinearReferenceFrameB, |
|
|
bool |
disableCollisionsBetweenLinkedBodies |
|
) |
| |
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.SetBreakingImpulseThreshold |
( |
float |
threshold | ) |
|
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.SetCFMAndERP |
( |
float |
cfm, |
|
|
float |
erp |
|
) |
| |
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.SetFrames |
( |
Vector3 |
frameA, |
|
|
Quaternion |
frameArot, |
|
|
Vector3 |
frameB, |
|
|
Quaternion |
frameBrot |
|
) |
| |
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.TranslationalLimitMotor |
( |
bool |
enable, |
|
|
float |
targetVelocity, |
|
|
float |
maxMotorForce |
|
) |
| |
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.UseFrameOffset |
( |
bool |
useOffset | ) |
|
|
inline |
override ConstraintType OpenSim.Region.PhysicsModule.BulletS.BSConstraint6Dof.Type |
|
get |
The documentation for this class was generated from the following file: