Information about an Animation
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Information about an Animation
Definition at line 38 of file Animation.cs.
OpenSim.Framework.Animation.Animation |
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inline |
OpenSim.Framework.Animation.Animation |
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UUID |
animID, |
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int |
sequenceNum, |
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UUID |
objectID |
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inline |
Creates an Animation based on the data
- Parameters
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animID | UUID ID of animation |
sequenceNum | |
objectID | ID of object to be animated |
Definition at line 79 of file Animation.cs.
OpenSim.Framework.Animation.Animation |
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OSDMap |
args | ) |
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inline |
override bool OpenSim.Framework.Animation.Equals |
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object |
obj | ) |
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inline |
override int OpenSim.Framework.Animation.GetHashCode |
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inline |
OSDMap OpenSim.Framework.Animation.PackUpdateMessage |
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inline |
Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json
- Returns
Definition at line 100 of file Animation.cs.
override string OpenSim.Framework.Animation.ToString |
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void OpenSim.Framework.Animation.UnpackUpdateMessage |
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OSDMap |
args | ) |
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inline |
Fill object with data from OSDMap
- Parameters
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Definition at line 113 of file Animation.cs.
UUID OpenSim.Framework.Animation.AnimID |
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getset |
UUID OpenSim.Framework.Animation.ObjectID |
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getset |
Unique ID of object that is being animated
Definition at line 64 of file Animation.cs.
int OpenSim.Framework.Animation.SequenceNum |
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getset |
The documentation for this class was generated from the following file: