Add(UUID animID, int sequenceNum, UUID objectID) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
AnimationSet() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
AnimationSet(OSDArray pArray) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
Clear() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
DefaultAnimation | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | |
Equals(object obj) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
FromArray(OpenSim.Framework.Animation[] theArray) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
FromOSDArray(OSDArray pArray) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
GetArrays(out UUID[] animIDs, out int[] sequenceNums, out UUID[] objectIDs) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
GetHashCode() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
HasAnimation(UUID animID) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
ImplicitDefaultAnimation | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | |
Remove(UUID animID, bool allowNoDefault) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
ResetDefaultAnimation() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inlineprotected |
SetDefaultAnimation(UUID animID, int sequenceNum, UUID objectID) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
ToArray() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
ToOSDArray() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
ToString() | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |
TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) | OpenSim.Region.Framework.Scenes.Animation.AnimationSet | inline |