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static readonly int | MAX_ASSET_NAME = 64 |
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static readonly int | MAX_ASSET_DESC = 64 |
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bool | ContainsReferences [get] |
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bool | IsTextualAsset [get] |
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bool | IsBinaryAsset [get] |
| Checks if this asset is a binary or text asset More...
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virtual byte[] | Data [get, set] |
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UUID | FullID [get, set] |
| Asset UUID More...
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string | ID [get, set] |
| Asset MetaData ID (transferring from UUID to string ID) More...
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string | Name [get, set] |
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string | Description [get, set] |
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sbyte | Type [get, set] |
| (sbyte) AssetType enum More...
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int | UploadAttempts [get, set] |
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bool | Local [get, set] |
| Is this a region only asset, or does this exist on the asset server also More...
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bool | Temporary [get, set] |
| Is this asset going to be saved to the asset database? More...
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string | CreatorID [get, set] |
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AssetFlags | Flags [get, set] |
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AssetMetadata | Metadata [get, set] |
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Definition at line 33 of file AssetLandmark.cs.
OpenSim.Framework.AssetLandmark.AssetLandmark |
( |
AssetBase |
a | ) |
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inline |
string OpenSim.Framework.AssetLandmark.Gatekeeper = string.Empty |
Vector3 OpenSim.Framework.AssetLandmark.Position |
ulong OpenSim.Framework.AssetLandmark.RegionHandle |
UUID OpenSim.Framework.AssetLandmark.RegionID |
int OpenSim.Framework.AssetLandmark.Version |
The documentation for this class was generated from the following file: