|
| static readonly int | MAX_ASSET_NAME = 64 |
| |
| static readonly int | MAX_ASSET_DESC = 64 |
| |
| bool | ContainsReferences [get] |
| |
| bool | IsTextualAsset [get] |
| |
| bool | IsBinaryAsset [get] |
| | Checks if this asset is a binary or text asset More...
|
| |
| virtual byte[] | Data [get, set] |
| |
| UUID | FullID [get, set] |
| | Asset UUID More...
|
| |
| string | ID [get, set] |
| | Asset MetaData ID (transferring from UUID to string ID) More...
|
| |
| string | Name [get, set] |
| |
| string | Description [get, set] |
| |
| sbyte | Type [get, set] |
| | (sbyte) AssetType enum More...
|
| |
| int | UploadAttempts [get, set] |
| |
| bool | Local [get, set] |
| | Is this a region only asset, or does this exist on the asset server also More...
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| |
| bool | Temporary [get, set] |
| | Is this asset going to be saved to the asset database? More...
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| |
| string | CreatorID [get, set] |
| |
| AssetFlags | Flags [get, set] |
| |
| AssetMetadata | Metadata [get, set] |
| |
Definition at line 33 of file AssetLandmark.cs.
| OpenSim.Framework.AssetLandmark.AssetLandmark |
( |
AssetBase |
a | ) |
|
|
inline |
| string OpenSim.Framework.AssetLandmark.Gatekeeper = string.Empty |
| Vector3 OpenSim.Framework.AssetLandmark.Position |
| ulong OpenSim.Framework.AssetLandmark.RegionHandle |
| UUID OpenSim.Framework.AssetLandmark.RegionID |
| int OpenSim.Framework.AssetLandmark.Version |
The documentation for this class was generated from the following file: