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AssetLandmark.cs
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27 
28 using System.Text;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Framework
32 {
33  public class AssetLandmark : AssetBase
34  {
35  public Vector3 Position;
36  public ulong RegionHandle;
37  public UUID RegionID;
38  public string Gatekeeper = string.Empty;
39  public int Version;
40 
42  : base(a.FullID, a.Name, a.Type, a.Metadata.CreatorID)
43  {
44  Data = a.Data;
45  Description = a.Description;
46  InternData();
47  }
48 
49  private void InternData()
50  {
51  string temp = Util.UTF8.GetString(Data).Trim();
52  string[] parts = temp.Split('\n');
53  int.TryParse(parts[0].Substring(17, 1), out Version);
54  UUID.TryParse(parts[1].Substring(10, 36), out RegionID);
55  if (parts.Length >= 5)
56  Gatekeeper = parts[4].Replace("gatekeeper ", "");
57  // The position is a vector with spaces as separators ("10.3 32.5 43").
58  // Parse each scalar separately to take into account the system's culture setting.
59  string[] scalars = parts[2].Substring(10, parts[2].Length - 10).Split(' ');
60  if (scalars.Length > 0)
61  System.Single.TryParse(scalars[0], out Position.X);
62  if (scalars.Length > 1)
63  System.Single.TryParse(scalars[1], out Position.Y);
64  if (scalars.Length > 2)
65  System.Single.TryParse(scalars[2], out Position.Z);
66 
67  ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle);
68  }
69  }
70 }
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49