OpenSim
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Asynchronously derez objects. This is used to derez large number of objects to inventory without holding up the main client thread. More...
Public Member Functions | |
AsyncSceneObjectGroupDeleter (Scene scene) | |
void | DeleteToInventory (DeRezAction action, UUID folderID, List< SceneObjectGroup > objectGroups, IClientAPI remoteClient, bool permissionToDelete) |
Delete the given object from the scene More... | |
bool | InventoryDeQueueAndDelete () |
Move the next object in the queue to inventory. Then delete it properly from the scene. More... | |
Public Attributes | |
bool | Enabled |
Asynchronously derez objects. This is used to derez large number of objects to inventory without holding up the main client thread.
Definition at line 52 of file AsyncSceneObjectGroupDeleter.cs.
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inline |
Definition at line 66 of file AsyncSceneObjectGroupDeleter.cs.
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inline |
Delete the given object from the scene
Definition at line 77 of file AsyncSceneObjectGroupDeleter.cs.
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inline |
Move the next object in the queue to inventory. Then delete it properly from the scene.
Definition at line 131 of file AsyncSceneObjectGroupDeleter.cs.
bool OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter.Enabled |
Is the deleter currently enabled?
Definition at line 60 of file AsyncSceneObjectGroupDeleter.cs.