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SOPObjectMaterial.cs
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27 
28 using System.Drawing;
29 using OpenMetaverse;
30 using OpenSim.Region.Framework.Scenes;
31 
32 namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33 {
34  class SOPObjectMaterial : System.MarshalByRefObject, IObjectMaterial
35  {
36  private readonly int m_face;
37  private readonly SceneObjectPart m_parent;
38 
39  public SOPObjectMaterial(int m_face, SceneObjectPart m_parent)
40  {
41  this.m_face = m_face;
42  this.m_parent = m_parent;
43  }
44 
45  public Color Color
46  {
47  get
48  {
49  Color4 res = GetTexface().RGBA;
50  return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255));
51  }
52  set
53  {
54  Primitive.TextureEntry tex = m_parent.Shape.Textures;
55  Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
56  texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
57  tex.FaceTextures[m_face] = texface;
58  m_parent.UpdateTextureEntry(tex.GetBytes());
59  }
60  }
61 
62  public UUID Texture
63  {
64  get
65  {
66  Primitive.TextureEntryFace texface = GetTexface();
67  return texface.TextureID;
68  }
69  set
70  {
71  Primitive.TextureEntry tex = m_parent.Shape.Textures;
72  Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
73  texface.TextureID = value;
74  tex.FaceTextures[m_face] = texface;
75  m_parent.UpdateTextureEntry(tex.GetBytes());
76  }
77  }
78 
79  private Primitive.TextureEntryFace GetTexface()
80  {
81  Primitive.TextureEntry tex = m_parent.Shape.Textures;
82  return tex.GetFace((uint)m_face);
83  }
84 
85  public TextureMapping Mapping
86  {
87  get { throw new System.NotImplementedException(); }
88  set { throw new System.NotImplementedException(); }
89  }
90 
91  public bool Bright
92  {
93  get { return GetTexface().Fullbright; }
94  set
95  {
96  Primitive.TextureEntry tex = m_parent.Shape.Textures;
97  Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
98  texface.Fullbright = value;
99  tex.FaceTextures[m_face] = texface;
100  m_parent.UpdateTextureEntry(tex.GetBytes());
101  }
102  }
103 
104  public double Bloom
105  {
106  get { return GetTexface().Glow; }
107  set
108  {
109  Primitive.TextureEntry tex = m_parent.Shape.Textures;
110  Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
111  texface.Glow = (float) value;
112  tex.FaceTextures[m_face] = texface;
113  m_parent.UpdateTextureEntry(tex.GetBytes());
114  }
115  }
116 
117  public bool Shiny
118  {
119  get { return GetTexface().Shiny != Shininess.None; }
120  set
121  {
122  Primitive.TextureEntry tex = m_parent.Shape.Textures;
123  Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
124  texface.Shiny = value ? Shininess.High : Shininess.None;
125  tex.FaceTextures[m_face] = texface;
126  m_parent.UpdateTextureEntry(tex.GetBytes());
127  }
128  }
129 
130  public bool BumpMap
131  {
132  get { return GetTexface().Bump == Bumpiness.None; }
133  set { throw new System.NotImplementedException(); }
134  }
135  }
136 }