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Color | Color [get, set] |
|
UUID | Texture [get, set] |
|
TextureMapping | Mapping [get, set] |
|
bool | Bright [get, set] |
|
double | Bloom [get, set] |
|
bool | Shiny [get, set] |
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bool | BumpMap [get, set] |
|
Color | Color [get, set] |
|
UUID | Texture [get, set] |
|
TextureMapping | Mapping [get, set] |
|
bool | Bright [get, set] |
|
double | Bloom [get, set] |
|
bool | Shiny [get, set] |
|
bool | BumpMap [get, set] |
|
Definition at line 34 of file SOPObjectMaterial.cs.
OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.SOPObjectMaterial |
( |
int |
m_face, |
|
|
SceneObjectPart |
m_parent |
|
) |
| |
|
inline |
double OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.Bloom |
|
getset |
bool OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.Bright |
|
getset |
bool OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.BumpMap |
|
getset |
Color OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.Color |
|
getset |
TextureMapping OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.Mapping |
|
getset |
bool OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.Shiny |
|
getset |
UUID OpenSim.Region.OptionalModules.Scripting.Minimodule.SOPObjectMaterial.Texture |
|
getset |
The documentation for this class was generated from the following file: