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RevertArea.cs
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27 
28 using OpenSim.Region.Framework.Interfaces;
29 
30 namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
31 {
33  {
34  private readonly ITerrainChannel m_revertmap;
35 
36  public RevertArea(ITerrainChannel revertmap)
37  {
38  m_revertmap = revertmap;
39  }
40 
41  #region ITerrainFloodEffect Members
42 
49  public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
50  int startX, int endX, int startY, int endY)
51  {
52  int x, y;
53  for (x = startX; x <= endX; x++)
54  {
55  for (y = startY; y <= endY; y++)
56  {
57  if (fillArea[x, y])
58  {
59  map[x, y] = m_revertmap[x, y];
60  }
61  }
62  }
63  }
64 
65  #endregion
66  }
67 }
void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, int startX, int endX, int startY, int endY)
reverts an area of the map to the heightfield stored in the revertmap
Definition: RevertArea.cs:49