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ITerrainChannel.cs
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27 
28 using OpenSim.Framework;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Region.Framework.Interfaces
32 {
33  public interface ITerrainChannel
34  {
35  int Width { get;} // X dimension
36  int Height { get;} // Y dimension
37  int Altitude { get;} // Z dimension
38 
39  double this[int x, int y] { get; set; }
40 
41  float GetHeightAtXYZ(float x, float y, float z);
42 
43  // Return the packaged terrain data for passing into lower levels of communication
44  TerrainData GetTerrainData();
45 
50  float[] GetFloatsSerialised();
51 
52  double[,] GetDoubles();
53 
54  // Check if a location has been updated. Clears the taint flag as a side effect.
55  bool Tainted(int x, int y);
56 
57  ITerrainChannel MakeCopy();
58  string SaveToXmlString();
59  void LoadFromXmlString(string data);
60  // Merge some terrain into this channel
61  void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement);
62 
69  void MergeWithBounding(ITerrainChannel newTerrain, Vector3 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize);
70  }
71 }