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RemoteLandServiceConnector.cs
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27 
28 using log4net;
29 using Mono.Addins;
30 using System;
31 using System.Collections.Generic;
32 using System.Reflection;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Services.Connectors;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Services.Interfaces;
39 using OpenSim.Server.Base;
40 using OpenMetaverse;
41 
42 
43 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
44 {
45  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteLandServicesConnector")]
48  {
49  private static readonly ILog m_log =
50  LogManager.GetLogger(
51  MethodBase.GetCurrentMethod().DeclaringType);
52 
53  private bool m_Enabled = false;
54  private LocalLandServicesConnector m_LocalService;
55 
56  public Type ReplaceableInterface
57  {
58  get { return null; }
59  }
60 
61  public string Name
62  {
63  get { return "RemoteLandServicesConnector"; }
64  }
65 
66  public void Initialise(IConfigSource source)
67  {
68  IConfig moduleConfig = source.Configs["Modules"];
69  if (moduleConfig != null)
70  {
71  string name = moduleConfig.GetString("LandServices", "");
72  if (name == Name)
73  {
74  m_LocalService = new LocalLandServicesConnector();
75 
76  m_Enabled = true;
77 
78  m_log.Info("[LAND CONNECTOR]: Remote Land connector enabled");
79  }
80  }
81  }
82 
83  public void PostInitialise()
84  {
85  }
86 
87  public void Close()
88  {
89  }
90 
91  public void AddRegion(Scene scene)
92  {
93  if (!m_Enabled)
94  return;
95 
96  m_LocalService.AddRegion(scene);
97  scene.RegisterModuleInterface<ILandService>(this);
98  }
99 
100  public void RemoveRegion(Scene scene)
101  {
102  if (m_Enabled)
103  m_LocalService.RemoveRegion(scene);
104  }
105 
106  public void RegionLoaded(Scene scene)
107  {
108  if (m_Enabled)
109  m_GridService = scene.GridService;
110  }
111 
112 
113  #region ILandService
114 
115  public override LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
116  {
117  LandData land = m_LocalService.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
118  if (land != null)
119  return land;
120 
121  return base.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
122 
123  }
124  #endregion ILandService
125  }
126 }
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
Details of a Parcel of land
Definition: LandData.cs:47
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void Initialise(IConfigSource source)
This is called to initialize the region module. For shared modules, this is called exactly once...
override LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...