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LocalLandServiceConnector.cs
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27 
28 using log4net;
29 using Mono.Addins;
30 using Nini.Config;
31 using System;
32 using System.Collections.Generic;
33 using System.Reflection;
34 using OpenSim.Framework;
35 using OpenSim.Server.Base;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Services.Interfaces;
39 using OpenMetaverse;
40 
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
42 {
43  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalLandServicesConnector")]
45  {
46  private static readonly ILog m_log =
47  LogManager.GetLogger(
48  MethodBase.GetCurrentMethod().DeclaringType);
49 
50  private List<Scene> m_Scenes = new List<Scene>();
51 
52  private bool m_Enabled = false;
53 
55  {
56  }
57 
58  public LocalLandServicesConnector(List<Scene> scenes)
59  {
60  m_Scenes = scenes;
61  }
62 
63  #region ISharedRegionModule
64 
65  public Type ReplaceableInterface
66  {
67  get { return null; }
68  }
69 
70  public string Name
71  {
72  get { return "LocalLandServicesConnector"; }
73  }
74 
75  public void Initialise(IConfigSource source)
76  {
77  IConfig moduleConfig = source.Configs["Modules"];
78  if (moduleConfig != null)
79  {
80  string name = moduleConfig.GetString("LandServices", this.Name);
81  if (name == Name)
82  {
83  m_Enabled = true;
84  m_log.Info("[LAND CONNECTOR]: Local land connector enabled");
85  }
86  }
87  }
88 
89  public void Close()
90  {
91  }
92 
93  public void AddRegion(Scene scene)
94  {
95  m_Scenes.Add(scene);
96 
97  if (!m_Enabled)
98  return;
99 
100  scene.RegisterModuleInterface<ILandService>(this);
101  }
102 
103  public void RegionLoaded(Scene scene)
104  {
105  }
106 
107  public void PostInitialise()
108  {
109  }
110 
111  public void RemoveRegion(Scene scene)
112  {
113  if (m_Scenes.Contains(scene))
114  m_Scenes.Remove(scene);
115  }
116 
117  #endregion ISharedRegionModule
118 
119  #region ILandService
120 
121  public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
122  {
123  regionAccess = 2;
124  m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
125  regionHandle, x, y);
126 
127  foreach (Scene s in m_Scenes)
128  {
129  if (s.RegionInfo.RegionHandle == regionHandle)
130  {
131  LandData land = s.GetLandData(x, y);
132  regionAccess = s.RegionInfo.AccessLevel;
133  return land;
134  }
135  }
136 
137  m_log.Debug("[LAND CONNECTOR]: didn't find land data locally.");
138  return null;
139 
140  }
141 
142  #endregion ILandService
143  }
144 }
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void Initialise(IConfigSource source)
This is called to initialize the region module. For shared modules, this is called exactly once...
LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
Details of a Parcel of land
Definition: LandData.cs:47
Interactive OpenSim region server
Definition: OpenSim.cs:55
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...