OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
ObjectSnapshot.cs
Go to the documentation of this file.
1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Xml;
32 using log4net;
33 using OpenMetaverse;
34 using OpenSim.Framework;
35 using OpenSim.Region.DataSnapshot.Interfaces;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 
39 namespace OpenSim.Region.DataSnapshot.Providers
40 {
42  {
43  private Scene m_scene = null;
44  // private DataSnapshotManager m_parent = null;
45  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46  private bool m_stale = true;
47 
48  private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
49  private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
50 
51 
52  public void Initialize(Scene scene, DataSnapshotManager parent)
53  {
54  m_scene = scene;
55  // m_parent = parent;
56 
57  //To check for staleness, we must catch all incoming client packets.
58  m_scene.EventManager.OnNewClient += OnNewClient;
59  m_scene.EventManager.OnParcelPrimCountAdd += delegate(SceneObjectGroup obj) { this.Stale = true; };
60  }
61 
62  public void OnNewClient(IClientAPI client)
63  {
64  //Detect object data changes by hooking into the IClientAPI.
65  //Very dirty, and breaks whenever someone changes the client API.
66 
67  client.OnAddPrim += delegate (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot,
68  PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
69  byte RayEndIsIntersection) { this.Stale = true; };
70  client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
71  { this.Stale = true; };
72  client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
73  client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
74  IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
75  client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
76  bool silent) { this.Stale = true; };
77  client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID,
78  UUID GroupID) { this.Stale = true; };
79  client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
80  UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast,
81  bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { this.Stale = true; };
82  client.OnObjectIncludeInSearch += delegate(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
83  { this.Stale = true; };
84  client.OnObjectPermissions += delegate(IClientAPI controller, UUID agentID, UUID sessionID,
85  byte field, uint localId, uint mask, byte set) { this.Stale = true; };
86  client.OnRezObject += delegate(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd,
87  Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
88  bool RezSelected,
89  bool RemoveItem, UUID fromTaskID) { this.Stale = true; };
90  }
91 
92  public Scene GetParentScene
93  {
94  get { return m_scene; }
95  }
96 
97  public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
98  {
99  m_log.Debug("[DATASNAPSHOT]: Generating object data for scene " + m_scene.RegionInfo.RegionName);
100 
101  XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
102  XmlNode node;
103 
104  EntityBase[] entities = m_scene.Entities.GetEntities();
105  foreach (EntityBase entity in entities)
106  {
107  // only objects, not avatars
108  if (entity is SceneObjectGroup)
109  {
110  SceneObjectGroup obj = (SceneObjectGroup)entity;
111 
112 // m_log.Debug("[DATASNAPSHOT]: Found object " + obj.Name + " in scene");
113 
114  // libomv will complain about PrimFlags.JointWheel
115  // being obsolete, so we...
116  #pragma warning disable 0612
117  if ((obj.RootPart.Flags & PrimFlags.JointWheel) == PrimFlags.JointWheel)
118  {
119  SceneObjectPart m_rootPart = obj.RootPart;
120 
121  ILandObject land = m_scene.LandChannel.GetLandObject(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y);
122 
123  XmlNode xmlobject = nodeFactory.CreateNode(XmlNodeType.Element, "object", "");
124  node = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
125  node.InnerText = obj.UUID.ToString();
126  xmlobject.AppendChild(node);
127 
128  node = nodeFactory.CreateNode(XmlNodeType.Element, "title", "");
129  node.InnerText = m_rootPart.Name;
130  xmlobject.AppendChild(node);
131 
132  node = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
133  node.InnerText = m_rootPart.Description;
134  xmlobject.AppendChild(node);
135 
136  node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
137  node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags);
138  xmlobject.AppendChild(node);
139 
140  node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
141  node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
142  xmlobject.AppendChild(node);
143 
144  if (land != null && land.LandData != null)
145  {
146  node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
147  node.InnerText = land.LandData.GlobalID.ToString();
148  xmlobject.AppendChild(node);
149  }
150  else
151  {
152  // Something is wrong with this object. Let's not list it.
153  m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName);
154  continue;
155  }
156 
157  node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
158  Vector3 loc = obj.AbsolutePosition;
159  node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
160  xmlobject.AppendChild(node);
161 
162  string bestImage = GuessImage(obj);
163  if (bestImage != string.Empty)
164  {
165  node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
166  node.InnerText = bestImage;
167  xmlobject.AppendChild(node);
168  }
169 
170  parent.AppendChild(xmlobject);
171  }
172  #pragma warning disable 0612
173  }
174  }
175  this.Stale = false;
176  return parent;
177  }
178 
179  public String Name
180  {
181  get { return "ObjectSnapshot"; }
182  }
183 
184  public bool Stale
185  {
186  get
187  {
188  return m_stale;
189  }
190  set
191  {
192  m_stale = value;
193 
194  if (m_stale)
195  OnStale(this);
196  }
197  }
198 
199  public event ProviderStale OnStale;
200 
209  private string GuessImage(SceneObjectGroup sog)
210  {
211  string bestguess = string.Empty;
212  Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
213 
214  PrimitiveBaseShape shape = sog.RootPart.Shape;
215  if (shape != null && shape.ProfileShape == ProfileShape.Square)
216  {
217  Primitive.TextureEntry textures = shape.Textures;
218  if (textures != null)
219  {
220  if (textures.DefaultTexture != null &&
221  textures.DefaultTexture.TextureID != UUID.Zero &&
222  textures.DefaultTexture.TextureID != m_DefaultImage &&
223  textures.DefaultTexture.TextureID != m_BlankImage &&
224  textures.DefaultTexture.RGBA.A < 50f)
225  {
226  counts[textures.DefaultTexture.TextureID] = 8;
227  }
228 
229  if (textures.FaceTextures != null)
230  {
231  foreach (Primitive.TextureEntryFace tentry in textures.FaceTextures)
232  {
233  if (tentry != null)
234  {
235  if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
236  {
237  int c = 0;
238  counts.TryGetValue(tentry.TextureID, out c);
239  counts[tentry.TextureID] = c + 1;
240  // decrease the default texture count
241  if (counts.ContainsKey(textures.DefaultTexture.TextureID))
242  counts[textures.DefaultTexture.TextureID] = counts[textures.DefaultTexture.TextureID] - 1;
243  }
244  }
245  }
246  }
247 
248  // Let's pick the most unique texture
249  int min = 9999;
250  foreach (KeyValuePair<UUID, int> kv in counts)
251  {
252  if (kv.Value < min && kv.Value >= 1)
253  {
254  bestguess = kv.Key.ToString();
255  min = kv.Value;
256  }
257  }
258  }
259  }
260 
261  return bestguess;
262  }
263  }
264 }
delegate void ProviderStale(IDataSnapshotProvider provider)
void Initialize(Scene scene, DataSnapshotManager parent)
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
PrimFlags Flags
Property flags. See OpenMetaverse.PrimFlags
XmlNode RequestSnapshotData(XmlDocument nodeFactory)