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MockAssetDataPlugin.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 using OpenSim.Data;
33 
34 namespace OpenSim.Tests.Common
35 {
42  {
43  public string Version { get { return "0"; } }
44  public string Name { get { return "MockAssetDataPlugin"; } }
45 
46  public void Initialise() {}
47  public void Initialise(string connect) {}
48  public void Dispose() {}
49 
50  private readonly List<AssetBase> assets = new List<AssetBase>();
51 
52  public AssetBase GetAsset(UUID uuid)
53  {
54  return assets.Find(x=>x.FullID == uuid);
55  }
56 
57  public bool StoreAsset(AssetBase asset)
58  {
59  assets.Add(asset);
60  return true;
61  }
62 
63  public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
64 
65  public bool Delete(string id)
66  {
67  return false;
68  }
69  }
70 }
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
void Initialise()
Default-initialises the plugin
In memory asset data plugin for test purposes. Could be another dll when properly filled out and when...
List< AssetMetadata > FetchAssetMetadataSet(int start, int count)