29 using System.Collections.Generic;
31 using OpenSim.Framework;
34 namespace OpenSim.Tests.Common
43 public string Version {
get {
return "0"; } }
44 public string Name {
get {
return "MockAssetDataPlugin"; } }
50 private readonly List<AssetBase> assets =
new List<AssetBase>();
54 return assets.Find(x=>x.FullID == uuid);
63 public List<AssetMetadata>
FetchAssetMetadataSet(
int start,
int count) {
return new List<AssetMetadata>(count); }
Asset class. All Assets are reference by this class or a class derived from this class ...
void Initialise()
Default-initialises the plugin
AssetBase GetAsset(UUID uuid)
In memory asset data plugin for test purposes. Could be another dll when properly filled out and when...
bool StoreAsset(AssetBase asset)
void Initialise(string connect)
List< AssetMetadata > FetchAssetMetadataSet(int start, int count)