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BaseAssetRepository.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 
33 namespace OpenSim.Tests.Common
34 {
35  public class BaseAssetRepository
36  {
37  protected Dictionary<UUID, AssetBase> Assets = new Dictionary<UUID, AssetBase>();
38 
39  public AssetBase FetchAsset(UUID uuid)
40  {
41  if (AssetsExist(new[] { uuid })[0])
42  return Assets[uuid];
43  else
44  return null;
45  }
46 
47  public void CreateAsset(AssetBase asset)
48  {
49  Assets[asset.FullID] = asset;
50  }
51 
52  public void UpdateAsset(AssetBase asset)
53  {
54  CreateAsset(asset);
55  }
56 
57  public bool[] AssetsExist(UUID[] uuids)
58  {
59  return Array.ConvertAll(uuids, id => Assets.ContainsKey(id));
60  }
61  }
62 }
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49