29 using System.Collections.Generic;
31 using OpenSim.Framework;
33 namespace OpenSim.Tests.Common
37 protected Dictionary<UUID, AssetBase> Assets =
new Dictionary<UUID, AssetBase>();
41 if (AssetsExist(
new[] { uuid })[0])
49 Assets[asset.FullID] = asset;
59 return Array.ConvertAll(uuids,
id => Assets.ContainsKey(id));
void CreateAsset(AssetBase asset)
AssetBase FetchAsset(UUID uuid)
Asset class. All Assets are reference by this class or a class derived from this class ...
void UpdateAsset(AssetBase asset)
bool[] AssetsExist(UUID[] uuids)