29 using System.Runtime.Remoting.Lifetime;
30 using System.Threading;
31 using System.Reflection;
32 using System.Collections;
33 using System.Collections.Generic;
34 using OpenSim.Framework;
35 using OpenSim.Region.Framework.Interfaces;
36 using OpenSim.Region.ScriptEngine.Interfaces;
37 using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
47 namespace OpenSim.
Region.ScriptEngine.Shared.ScriptBase
49 public partial class ScriptBaseClass : MarshalByRefObject
58 m_LS_Functions = (ILS_Api)api;
63 return m_LS_Functions.lsGetWindlightScene(rules);
68 return m_LS_Functions.lsSetWindlightScene(rules);
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
78 m_LS_Functions.lsClearWindlightScene();
83 return m_LS_Functions.lsGetWindlightScene(rules);
88 return m_LS_Functions.lsSetWindlightScene(rules);
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
98 m_LS_Functions.lsClearWindlightScene();
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat LSL_Float
OpenSim.Region.ScriptEngine.Shared.LSL_Types.list LSL_List
int lsSetWindlightSceneTargeted(LSL_List rules, key target)
int lsSetWindlightScene(LSL_List rules)
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger integer
LSL_List cmGetWindlightScene(LSL_List rules)
void ApiTypeLS(IScriptApi api)
void lsClearWindlightScene()
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString key
void cmClearWindlightScene()
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_Integer
int cmSetWindlightSceneTargeted(LSL_List rules, key target)
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSLInteger
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString LSL_String
int cmSetWindlightScene(LSL_List rules)
LSL_List lsGetWindlightScene(LSL_List rules)
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vector