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static | operator float (LSLFloat f) |
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static | operator int (LSLFloat f) |
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static | operator uint (LSLFloat f) |
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static implicit | operator Boolean (LSLFloat f) |
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static implicit | operator LSLFloat (int i) |
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static implicit | operator LSLFloat (LSLInteger i) |
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static | operator LSLFloat (string s) |
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static implicit | operator list (LSLFloat f) |
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static implicit | operator LSLFloat (double d) |
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static implicit | operator LSLFloat (bool b) |
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static bool | operator== (LSLFloat f1, LSLFloat f2) |
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static bool | operator!= (LSLFloat f1, LSLFloat f2) |
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static LSLFloat | operator++ (LSLFloat f) |
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static LSLFloat | operator-- (LSLFloat f) |
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static LSLFloat | operator+ (LSLFloat f, int i) |
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static LSLFloat | operator- (LSLFloat f, int i) |
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static LSLFloat | operator* (LSLFloat f, int i) |
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static LSLFloat | operator/ (LSLFloat f, int i) |
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static LSLFloat | operator+ (LSLFloat lhs, LSLFloat rhs) |
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static LSLFloat | operator- (LSLFloat lhs, LSLFloat rhs) |
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static LSLFloat | operator* (LSLFloat lhs, LSLFloat rhs) |
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static LSLFloat | operator/ (LSLFloat lhs, LSLFloat rhs) |
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static LSLFloat | operator- (LSLFloat f) |
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static implicit | operator System.Double (LSLFloat f) |
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Definition at line 1999 of file LSL_Types.cs.
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.LSLFloat |
( |
int |
i | ) |
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inline |
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.LSLFloat |
( |
double |
d | ) |
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inline |
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.LSLFloat |
( |
string |
s | ) |
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inline |
override bool OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.Equals |
( |
Object |
o | ) |
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inline |
override int OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.GetHashCode |
( |
| ) |
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inline |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator Boolean |
( |
LSLFloat |
f | ) |
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inlinestatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator float |
( |
LSLFloat |
f | ) |
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inlineexplicitstatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator int |
( |
LSLFloat |
f | ) |
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inlineexplicitstatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator list |
( |
LSLFloat |
f | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator LSLFloat |
( |
int |
i | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator LSLFloat |
( |
LSLInteger |
i | ) |
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inlinestatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator LSLFloat |
( |
string |
s | ) |
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inlineexplicitstatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator LSLFloat |
( |
double |
d | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator LSLFloat |
( |
bool |
b | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator System.Double |
( |
LSLFloat |
f | ) |
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inlinestatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator uint |
( |
LSLFloat |
f | ) |
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inlineexplicitstatic |
static bool OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator!= |
( |
LSLFloat |
f1, |
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LSLFloat |
f2 |
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) |
| |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator* |
( |
LSLFloat |
f, |
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int |
i |
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) |
| |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator+ |
( |
LSLFloat |
f, |
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int |
i |
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) |
| |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator++ |
( |
LSLFloat |
f | ) |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator- |
( |
LSLFloat |
f, |
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int |
i |
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) |
| |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator- |
( |
LSLFloat |
f | ) |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator-- |
( |
LSLFloat |
f | ) |
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inlinestatic |
static LSLFloat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator/ |
( |
LSLFloat |
f, |
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int |
i |
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) |
| |
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inlinestatic |
static bool OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.operator== |
( |
LSLFloat |
f1, |
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LSLFloat |
f2 |
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) |
| |
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inlinestatic |
override string OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.ToString |
( |
| ) |
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inline |
double OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat.value |
The documentation for this struct was generated from the following file: