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static implicit | operator Boolean (Vector3 vec) |
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static | operator LSLString (Vector3 vec) |
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static | operator string (Vector3 vec) |
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static | operator Vector3 (string s) |
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static implicit | operator list (Vector3 vec) |
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static implicit | operator OMV_Vector3 (Vector3 vec) |
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static implicit | operator Vector3 (OMV_Vector3 vec) |
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static implicit | operator OMV_Vector3d (Vector3 vec) |
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static implicit | operator Vector3 (OMV_Vector3d vec) |
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static bool | operator== (Vector3 lhs, Vector3 rhs) |
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static bool | operator!= (Vector3 lhs, Vector3 rhs) |
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static Vector3 | operator- (Vector3 vector) |
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static Vector3 | operator+ (Vector3 lhs, Vector3 rhs) |
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static Vector3 | operator- (Vector3 lhs, Vector3 rhs) |
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static LSLFloat | operator* (Vector3 lhs, Vector3 rhs) |
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static Vector3 | operator% (Vector3 v1, Vector3 v2) |
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static Vector3 | operator* (Vector3 vec, float val) |
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static Vector3 | operator* (float val, Vector3 vec) |
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static Vector3 | operator/ (Vector3 v, float f) |
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static Vector3 | operator* (Vector3 vec, double val) |
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static Vector3 | operator* (double val, Vector3 vec) |
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static Vector3 | operator/ (Vector3 v, double f) |
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static Vector3 | operator* (Vector3 v, Quaternion r) |
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static Vector3 | operator/ (Vector3 v, Quaternion r) |
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static double | Dot (Vector3 v1, Vector3 v2) |
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static Vector3 | Cross (Vector3 v1, Vector3 v2) |
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static double | Mag (Vector3 v) |
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static Vector3 | Norm (Vector3 vector) |
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double | x |
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double | y |
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double | z |
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Definition at line 47 of file LSL_Types.cs.
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Vector3 |
( |
Vector3 |
vector | ) |
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inline |
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Vector3 |
( |
OMV_Vector3 |
vector | ) |
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inline |
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Vector3 |
( |
OMV_Vector3d |
vector | ) |
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inline |
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Vector3 |
( |
double |
X, |
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double |
Y, |
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double |
Z |
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) |
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inline |
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Vector3 |
( |
string |
str | ) |
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inline |
static double OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Dot |
( |
Vector3 |
v1, |
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Vector3 |
v2 |
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) |
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inlinestatic |
override bool OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Equals |
( |
object |
o | ) |
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inline |
override int OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.GetHashCode |
( |
| ) |
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inline |
static double OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Mag |
( |
Vector3 |
v | ) |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.Norm |
( |
Vector3 |
vector | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator Boolean |
( |
Vector3 |
vec | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator list |
( |
Vector3 |
vec | ) |
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inlinestatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator LSLString |
( |
Vector3 |
vec | ) |
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inlineexplicitstatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator OMV_Vector3 |
( |
Vector3 |
vec | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator OMV_Vector3d |
( |
Vector3 |
vec | ) |
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inlinestatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator string |
( |
Vector3 |
vec | ) |
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inlineexplicitstatic |
static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator Vector3 |
( |
string |
s | ) |
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inlineexplicitstatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator Vector3 |
( |
OMV_Vector3 |
vec | ) |
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inlinestatic |
static implicit OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator Vector3 |
( |
OMV_Vector3d |
vec | ) |
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inlinestatic |
static bool OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator!= |
( |
Vector3 |
lhs, |
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Vector3 |
rhs |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator* |
( |
Vector3 |
vec, |
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|
float |
val |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator* |
( |
float |
val, |
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Vector3 |
vec |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator* |
( |
Vector3 |
vec, |
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double |
val |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator* |
( |
double |
val, |
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Vector3 |
vec |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator+ |
( |
Vector3 |
lhs, |
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Vector3 |
rhs |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator- |
( |
Vector3 |
vector | ) |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator- |
( |
Vector3 |
lhs, |
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|
Vector3 |
rhs |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator/ |
( |
Vector3 |
v, |
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|
float |
f |
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) |
| |
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inlinestatic |
static Vector3 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator/ |
( |
Vector3 |
v, |
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double |
f |
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) |
| |
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inlinestatic |
static bool OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.operator== |
( |
Vector3 |
lhs, |
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Vector3 |
rhs |
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) |
| |
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inlinestatic |
override string OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.ToString |
( |
| ) |
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inline |
double OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.x |
double OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.y |
double OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3.z |
The documentation for this struct was generated from the following file: