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ITerrainLoader.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System.IO;
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using
OpenSim.Region.Framework.Interfaces;
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namespace
OpenSim.
Region
.CoreModules.
World
.
Terrain
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{
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public
interface
ITerrainLoader
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{
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// Returns true if that extension can be used for terrain save-tile
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// (Look into each file in Region.CoreModules.World.Terrain.FileLoaders)
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bool
SupportsTileSave();
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string
FileExtension {
get
; }
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ITerrainChannel
LoadFile(
string
filename);
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ITerrainChannel
LoadFile(
string
filename,
int
fileStartX,
int
fileStartY,
int
fileWidth,
int
fileHeight,
int
sectionWidth,
int
sectionHeight);
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ITerrainChannel
LoadStream(Stream stream);
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void
SaveFile(
string
filename,
ITerrainChannel
map);
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void
SaveStream(Stream stream,
ITerrainChannel
map);
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void
SaveFile(
ITerrainChannel
map,
string
filename,
int
offsetX,
int
offsetY,
int
fileWidth,
int
fileHeight,
int
regionSizeX,
int
regionSizeY);
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}
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}
OpenSim.Framework.Region
OpenSim.Region.Framework.Interfaces.ITerrainChannel
Definition:
ITerrainChannel.cs:33
OpenSim.Region.PhysicsModule.BulletS.Terrain
OpenSim.Region.Framework.Interfaces.World
OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader
Definition:
ITerrainLoader.cs:33
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