OpenSim
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Public Member Functions | |
bool | SupportsTileSave () |
ITerrainChannel | LoadFile (string filename) |
ITerrainChannel | LoadFile (string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) |
ITerrainChannel | LoadStream (Stream stream) |
void | SaveFile (string filename, ITerrainChannel map) |
void | SaveStream (Stream stream, ITerrainChannel map) |
void | SaveFile (ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY) |
Save a number of map tiles to a single big image file. More... | |
Properties | |
string | FileExtension [get] |
Definition at line 33 of file ITerrainLoader.cs.
ITerrainChannel OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.LoadFile | ( | string | filename | ) |
ITerrainChannel OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.LoadFile | ( | string | filename, |
int | fileStartX, | ||
int | fileStartY, | ||
int | fileWidth, | ||
int | fileHeight, | ||
int | sectionWidth, | ||
int | sectionHeight | ||
) |
ITerrainChannel OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.LoadStream | ( | Stream | stream | ) |
void OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.SaveFile | ( | string | filename, |
ITerrainChannel | map | ||
) |
void OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.SaveFile | ( | ITerrainChannel | map, |
string | filename, | ||
int | offsetX, | ||
int | offsetY, | ||
int | fileWidth, | ||
int | fileHeight, | ||
int | regionSizeX, | ||
int | regionSizeY | ||
) |
Save a number of map tiles to a single big image file.
If the image file already exists then the tiles saved will replace those already in the file - other tiles will be untouched.
filename | The terrain file to save |
offsetX | The map x co-ordinate at which to begin the save. |
offsetY | The may y co-ordinate at which to begin the save. |
fileWidth | The number of tiles to save along the X axis. |
fileHeight | The number of tiles to save along the Y axis. |
regionSizeX | The width of a map tile. |
regionSizeY | The height of a map tile. |
Implemented in OpenSim.Region.CoreModules.World.Terrain.FileLoaders.LLRAW, OpenSim.Region.CoreModules.World.Terrain.FileLoaders.RAW32, OpenSim.Region.CoreModules.World.Terrain.FileLoaders.GenericSystemDrawing, and OpenSim.Region.CoreModules.World.Terrain.FileLoaders.JPEG.
void OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.SaveStream | ( | Stream | stream, |
ITerrainChannel | map | ||
) |
bool OpenSim.Region.CoreModules.World.Terrain.ITerrainLoader.SupportsTileSave | ( | ) |
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get |
Definition at line 39 of file ITerrainLoader.cs.