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ISimulationService.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenSim.Framework;
31 using OpenMetaverse;
32 
34 
35 namespace OpenSim.Services.Interfaces
36 {
37  public interface ISimulationService
38  {
48  IScene GetScene(UUID regionId);
49 
50  ISimulationService GetInnerService();
51 
52  #region Agents
53 
63  bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string reason);
64 
71  bool UpdateAgent(GridRegion destination, AgentData data, EntityTransferContext ctx);
72 
79  bool UpdateAgent(GridRegion destination, AgentPosition data);
80 
89 
96  bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason);
97 
106  bool ReleaseAgent(UUID originRegion, UUID id, string uri);
107 
114  bool CloseAgent(GridRegion destination, UUID id, string auth_token);
115 
116  #endregion Agents
117 
118  #region Objects
119 
127  bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
128 
129  #endregion Objects
130 
131  }
132 }
OpenSim.Services.Interfaces.GridRegion GridRegion
Circuit data for an agent. Connection information shared between regions that accept UDP connections ...
delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdateArgs agentData)
Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
OpenSim.Services.Interfaces.GridRegion GridRegion