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IScene.cs
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27 
28 using OpenMetaverse;
29 //using OpenSim.Framework.Console;
30 using Nini.Config;
31 
32 namespace OpenSim.Framework
33 {
34  public delegate void restart(RegionInfo thisRegion);
35 
36  public enum RegionStatus : int
37  {
38  Down = 0,
39  Up = 1,
40  Crashed = 2,
41  Starting = 3,
42  };
43 
47  public enum DeRezAction : byte
48  {
50  TakeCopy = 1,
51  Take = 4,
52  GodTakeCopy = 5,
53  Delete = 6,
54  Return = 9
55  };
56 
57  public interface IScene
58  {
62  string Name { get; }
63 
65  RegionStatus RegionStatus { get; set; }
66 
67  IConfigSource Config { get; }
68 
72  bool LoginsEnabled { get; set; }
73 
80  bool Ready { get; set; }
81 
82  float TimeDilation { get; }
83 
84  bool AllowScriptCrossings { get; }
85 
87 
96  ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
97 
106  bool CloseAgent(UUID agentID, bool force);
107 
108  void Restart();
109 
110  string GetSimulatorVersion();
111 
112  bool TryGetScenePresence(UUID agentID, out object scenePresence);
113 
120  void RegisterModuleInterface<M>(M mod);
121 
122  void StackModuleInterface<M>(M mod);
123 
128  T RequestModuleInterface<T>();
129 
134  T[] RequestModuleInterfaces<T>();
135 
136 // void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
137 
138  ISceneObject DeserializeObject(string representation);
139 
140  bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
141 
145  void Start();
146  }
147 }
OpenSim.Framework.RegionInfo RegionInfo
PresenceType
Indicate the type of ScenePresence.
Definition: PresenceType.cs:34
An agent in the scene.
Definition: ISceneAgent.cs:39
delegate void restart(RegionInfo thisRegion)