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ISimulationDataStore.cs
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27 
28 using System.Collections.Generic;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 using OpenSim.Region.Framework.Scenes;
32 
33 namespace OpenSim.Region.Framework.Interfaces
34 {
35  public interface ISimulationDataStore
36  {
42  void Initialise(string filename);
43 
47  void Dispose();
48 
54  void StoreObject(SceneObjectGroup obj, UUID regionUUID);
55 
62  void RemoveObject(UUID uuid, UUID regionUUID);
63 
68  void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
69 
75  List<SceneObjectGroup> LoadObjects(UUID regionUUID);
76 
82  void StoreTerrain(TerrainData terrain, UUID regionID);
83 
84  // Legacy version kept for downward compabibility
85  void StoreTerrain(double[,] terrain, UUID regionID);
86 
95  TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
96 
97  // Legacy version kept for downward compabibility
98  double[,] LoadTerrain(UUID regionID);
99 
100  void StoreLandObject(ILandObject Parcel);
101 
109  void RemoveLandObject(UUID globalID);
110 
111  List<LandData> LoadLandObjects(UUID regionUUID);
112 
113  void StoreRegionSettings(RegionSettings rs);
114  RegionSettings LoadRegionSettings(UUID regionUUID);
115  RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
116  void StoreRegionWindlightSettings(RegionLightShareData wl);
117  void RemoveRegionWindlightSettings(UUID regionID);
118  UUID[] GetObjectIDs(UUID regionID);
119 
125  string LoadRegionEnvironmentSettings(UUID regionUUID);
126 
132  void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
133 
138  void RemoveRegionEnvironmentSettings(UUID regionUUID);
139 
140  void SaveExtra(UUID regionID, string name, string val);
141 
142  void RemoveExtra(UUID regionID, string name);
143 
144  Dictionary<string, string> GetExtra(UUID regionID);
145 
146  void Shutdown();
147  }
148 
149 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...