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INPCModule.cs
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27 
28 using OpenMetaverse;
29 using OpenSim.Framework;
30 using OpenSim.Region.Framework.Scenes;
31 
32 namespace OpenSim.Region.Framework.Interfaces
33 {
34  // option flags for NPCs
35  public enum NPCOptionsFlags : int
36  {
37  None = 0x00, // no flags (max restriction)
38  AllowNotOwned = 0x01, // allow NPCs to be created not Owned
39  AllowSenseAsAvatar = 0x02, // allow NPCs to set to be sensed as Avatars
40  AllowCloneOtherAvatars = 0x04, // allow NPCs to created cloning a avatar in region
41  NoNPCGroup = 0x08, // NPCs will have no group title, otherwise will have "- NPC -"
42  objectGroup = 0x10 // NPC will have host sog groupID
43  }
44 
50  public interface INPC
51  {
52 
58  bool SenseAsAgent { get; }
59  UUID ActiveGroupId { get; set; }
60  }
61 
62  public interface INPCModule
63  {
83  UUID CreateNPC(string firstname, string lastname, Vector3 position,
84  UUID owner, bool senseAsAgent, Scene scene,
85  AvatarAppearance appearance);
86 
109  UUID CreateNPC(string firstname, string lastname,
110  Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene,
111  AvatarAppearance appearance);
112 
121  bool IsNPC(UUID agentID, Scene scene);
122 
133  INPC GetNPC(UUID agentID, Scene scene);
134 
155  bool CheckPermissions(UUID npcID, UUID callerID);
156 
167  bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance,
168  Scene scene);
169 
188  bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly,
189  bool landAtTarget, bool running);
190 
200  bool StopMoveToTarget(UUID agentID, Scene scene);
201 
212  bool Say(UUID agentID, Scene scene, string text);
213 
225  bool Say(UUID agentID, Scene scene, string text, int channel);
226 
238  bool Shout(UUID agentID, Scene scene, string text, int channel);
239 
251  bool Whisper(UUID agentID, Scene scene, string text, int channel);
252 
260  bool Sit(UUID agentID, UUID partID, Scene scene);
261 
268  bool Stand(UUID agentID, Scene scene);
269 
278  bool Touch(UUID agentID, UUID partID);
279 
289  bool DeleteNPC(UUID agentID, Scene scene);
290 
299  UUID GetOwner(UUID agentID);
300 
301  NPCOptionsFlags NPCOptionFlags {get;}
302  }
303 }
Contains the Avatar's Appearance and methods to manipulate the appearance.
Temporary interface. More methods to come at some point to make NPCs more object oriented rather than...
Definition: INPCModule.cs:50