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INPCModule.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
OpenMetaverse;
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using
OpenSim.Framework;
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using
OpenSim.Region.Framework.Scenes;
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namespace
OpenSim.
Region
.Framework.Interfaces
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{
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// option flags for NPCs
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public
enum
NPCOptionsFlags
:
int
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{
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None
= 0x00,
// no flags (max restriction)
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AllowNotOwned
= 0x01,
// allow NPCs to be created not Owned
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AllowSenseAsAvatar
= 0x02,
// allow NPCs to set to be sensed as Avatars
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AllowCloneOtherAvatars
= 0x04,
// allow NPCs to created cloning a avatar in region
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NoNPCGroup
= 0x08,
// NPCs will have no group title, otherwise will have "- NPC -"
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objectGroup
= 0x10
// NPC will have host sog groupID
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}
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public
interface
INPC
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{
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bool
SenseAsAgent {
get
; }
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UUID
ActiveGroupId {
get
; set; }
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}
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public
interface
INPCModule
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{
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UUID
CreateNPC(
string
firstname,
string
lastname, Vector3 position,
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UUID
owner,
bool
senseAsAgent,
Scene
scene,
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AvatarAppearance
appearance);
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UUID
CreateNPC(
string
firstname,
string
lastname,
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Vector3 position,
UUID
agentID,
UUID
owner,
bool
senseAsAgent,
Scene
scene,
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AvatarAppearance
appearance);
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bool
IsNPC(
UUID
agentID,
Scene
scene);
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INPC
GetNPC(
UUID
agentID,
Scene
scene);
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bool
CheckPermissions(
UUID
npcID,
UUID
callerID);
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bool
SetNPCAppearance(
UUID
agentID,
AvatarAppearance
appearance,
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Scene
scene);
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bool
MoveToTarget(
UUID
agentID,
Scene
scene, Vector3 pos,
bool
noFly,
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bool
landAtTarget,
bool
running);
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bool
StopMoveToTarget(
UUID
agentID,
Scene
scene);
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bool
Say
(
UUID
agentID,
Scene
scene,
string
text);
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bool
Say(
UUID
agentID,
Scene
scene,
string
text,
int
channel);
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bool
Shout
(
UUID
agentID,
Scene
scene,
string
text,
int
channel);
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bool
Whisper
(
UUID
agentID,
Scene
scene,
string
text,
int
channel);
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bool
Sit(
UUID
agentID,
UUID
partID,
Scene
scene);
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bool
Stand(
UUID
agentID,
Scene
scene);
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bool
Touch(
UUID
agentID,
UUID
partID);
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bool
DeleteNPC(
UUID
agentID,
Scene
scene);
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UUID
GetOwner(
UUID
agentID);
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NPCOptionsFlags
NPCOptionFlags {
get
;}
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}
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}
OpenSim.Framework.Region
OpenSim.Framework.Say
OpenSim.Region.Framework.Interfaces.AllowCloneOtherAvatars
OpenSim.Region.Framework.Interfaces.INPCModule
Definition:
INPCModule.cs:62
OpenSim.Region.Framework.Interfaces.NPCOptionsFlags
NPCOptionsFlags
Definition:
INPCModule.cs:35
OpenSim.Region.Framework.Scenes.Scene
Definition:
Scene.cs:60
OpenSim.Framework.AvatarAppearance
Contains the Avatar's Appearance and methods to manipulate the appearance.
Definition:
AvatarAppearance.cs:41
OpenSim.Region.Framework.Interfaces.INPC
Temporary interface. More methods to come at some point to make NPCs more object oriented rather than...
Definition:
INPCModule.cs:50
OpenSim.Region.Framework.Interfaces.NoNPCGroup
OpenSim.Framework.Whisper
OpenSim.Region.Framework.Interfaces.AllowNotOwned
OpenSim.Region.Framework.Interfaces.objectGroup
OpenSim.Region.Framework.Interfaces.UUID
OpenSim.Region.Framework.Interfaces.AllowSenseAsAvatar
OpenSim.Framework.Shout
OpenSim.Framework.None
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