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OpenSim.Region.Framework.Interfaces.INPC Interface Reference

Temporary interface. More methods to come at some point to make NPCs more object oriented rather than controlling purely through module level interface calls (e.g. sit/stand). More...

Inheritance diagram for OpenSim.Region.Framework.Interfaces.INPC:
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Properties

bool SenseAsAgent [get]
 Should this NPC be sensed by LSL sensors as an 'agent' (interpreted here to mean a normal user) rather than an OpenSim specific NPC extension? More...
 
UUID ActiveGroupId [get, set]
 

Detailed Description

Temporary interface. More methods to come at some point to make NPCs more object oriented rather than controlling purely through module level interface calls (e.g. sit/stand).

Definition at line 50 of file INPCModule.cs.

Property Documentation

UUID OpenSim.Region.Framework.Interfaces.INPC.ActiveGroupId
getset

Definition at line 59 of file INPCModule.cs.

bool OpenSim.Region.Framework.Interfaces.INPC.SenseAsAgent
get

Should this NPC be sensed by LSL sensors as an 'agent' (interpreted here to mean a normal user) rather than an OpenSim specific NPC extension?

Definition at line 58 of file INPCModule.cs.


The documentation for this interface was generated from the following file: