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Host.cs
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27 
28 using System.Reflection;
29 using log4net;
30 using OpenSim.Region.Framework.Scenes;
31 using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces;
32 
33 namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
34 {
35  class Host : System.MarshalByRefObject, IHost
36  {
37  private readonly IObject m_obj;
38  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39  private readonly IGraphics m_graphics;
40  private readonly IExtension m_extend;
41  private readonly IMicrothreader m_threader;
42  //private Scene m_scene;
43 
44  public Host(IObject m_obj, Scene m_scene, IExtension m_extend, IMicrothreader m_threader)
45  {
46  this.m_obj = m_obj;
47  this.m_threader = m_threader;
48  this.m_extend = m_extend;
49  //this.m_scene = m_scene;
50 
51  m_graphics = new Graphics(m_scene);
52  }
53 
54  public IObject Object
55  {
56  get { return m_obj; }
57  }
58 
59  public ILog Console
60  {
61  get { return m_log; }
62  }
63 
64  public IGraphics Graphics
65  {
66  get { return m_graphics; }
67  }
68 
69  public IExtension Extensions
70  {
71  get { return m_extend; }
72  }
73 
74  public IMicrothreader Microthreads
75  {
76  get { return m_threader; }
77  }
78  }
79 }
Host(IObject m_obj, Scene m_scene, IExtension m_extend, IMicrothreader m_threader)
Definition: Host.cs:44