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Graphics.cs
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27 
28 using System.Drawing;
29 using OpenMetaverse;
30 using OpenMetaverse.Imaging;
31 using OpenSim.Framework;
32 using OpenSim.Region.Framework.Scenes;
33 
34 namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
35 {
36  class Graphics : System.MarshalByRefObject, IGraphics
37  {
38  private readonly Scene m_scene;
39 
40  public Graphics(Scene m_scene)
41  {
42  this.m_scene = m_scene;
43  }
44 
45  public UUID SaveBitmap(Bitmap data)
46  {
47  return SaveBitmap(data, false, true);
48  }
49 
50  public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
51  {
52  AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString());
53  asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
54  asset.Description = "MRM Image";
55  asset.Local = false;
56  asset.Temporary = temporary;
57  m_scene.AssetService.Store(asset);
58 
59  return asset.FullID;
60  }
61 
62  public Bitmap LoadBitmap(UUID assetID)
63  {
64  AssetBase bmp = m_scene.AssetService.Get(assetID.ToString());
65  ManagedImage outimg;
66  Image img;
67  OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);
68 
69  return new Bitmap(img);
70  }
71  }
72 }
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
Definition: Graphics.cs:50