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FlotsamAssetCacheTests.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Threading;
33 using log4net.Config;
34 using Nini.Config;
35 using NUnit.Framework;
36 using OpenMetaverse;
37 using OpenMetaverse.Assets;
38 using OpenSim.Framework;
39 using OpenSim.Region.Framework.Scenes;
40 using OpenSim.Region.Framework.Scenes.Serialization;
41 using OpenSim.Tests.Common;
42 
43 namespace OpenSim.Region.CoreModules.Asset.Tests
44 {
48  [TestFixture]
50  {
51  protected TestScene m_scene;
53 
54  [SetUp]
55  public override void SetUp()
56  {
57  base.SetUp();
58 
59  IConfigSource config = new IniConfigSource();
60 
61  config.AddConfig("Modules");
62  config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
63  config.AddConfig("AssetCache");
64  config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
65  config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66 
67  m_cache = new FlotsamAssetCache();
68  m_scene = new SceneHelpers().SetupScene();
69  SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
70  }
71 
72  [Test]
73  public void TestCacheAsset()
74  {
75  TestHelpers.InMethod();
76 // log4net.Config.XmlConfigurator.Configure();
77 
78  AssetBase asset = AssetHelpers.CreateNotecardAsset();
79  asset.ID = TestHelpers.ParseTail(0x1).ToString();
80 
81  // Check we don't get anything before the asset is put in the cache
82  AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
83  Assert.That(retrievedAsset, Is.Null);
84 
85  m_cache.Store(asset);
86 
87  // Check that asset is now in cache
88  retrievedAsset = m_cache.Get(asset.ID.ToString());
89  Assert.That(retrievedAsset, Is.Not.Null);
90  Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
91  }
92 
93  [Test]
94  public void TestExpireAsset()
95  {
96  TestHelpers.InMethod();
97 // log4net.Config.XmlConfigurator.Configure();
98 
99  AssetBase asset = AssetHelpers.CreateNotecardAsset();
100  asset.ID = TestHelpers.ParseTail(0x2).ToString();
101 
102  m_cache.Store(asset);
103 
104  m_cache.Expire(asset.ID);
105 
106  AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
107  Assert.That(retrievedAsset, Is.Null);
108  }
109 
110  [Test]
111  public void TestClearCache()
112  {
113  TestHelpers.InMethod();
114 // log4net.Config.XmlConfigurator.Configure();
115 
116  AssetBase asset = AssetHelpers.CreateNotecardAsset();
117  asset.ID = TestHelpers.ParseTail(0x2).ToString();
118 
119  m_cache.Store(asset);
120 
121  m_cache.Clear();
122 
123  AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
124  Assert.That(retrievedAsset, Is.Null);
125  }
126  }
127 }
At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable wea...
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
Non-texture assets
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60
Interactive OpenSim region server
Definition: OpenSim.cs:55