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OpenSim.Region.CoreModules.Asset.FlotsamAssetCache Class Reference
Inheritance diagram for OpenSim.Region.CoreModules.Asset.FlotsamAssetCache:
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Public Member Functions

 FlotsamAssetCache ()
 
void Initialise (IConfigSource source)
 This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More...
 
void PostInitialise ()
 This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More...
 
void Close ()
 This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More...
 
void AddRegion (Scene scene)
 This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More...
 
void RemoveRegion (Scene scene)
 This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More...
 
void RegionLoaded (Scene scene)
 This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More...
 
void Cache (AssetBase asset)
 Cache the specified asset. More...
 
AssetBase Get (string id)
 Get an asset by its id. More...
 
bool Check (string id)
 Check whether an asset with the specified id exists in the cache. More...
 
AssetBase GetCached (string id)
 Synchronously fetches an asset from the local cache only. More...
 
void Expire (string id)
 Expire an asset from the cache. More...
 
void Clear ()
 Clear the cache. More...
 
AssetMetadata GetMetadata (string id)
 Get an asset's metadata More...
 
byte[] GetData (string id)
 Get an asset's data, ignoring the metadata. More...
 
bool Get (string id, object sender, AssetRetrieved handler)
 
bool[] AssetsExist (string[] ids)
 Check if assets exist in the database. More...
 
string Store (AssetBase asset)
 Creates a new asset More...
 
bool UpdateContent (string id, byte[] data)
 Update an asset's content More...
 
bool Delete (string id)
 Delete an asset More...
 
- Public Member Functions inherited from OpenSim.Services.Interfaces.IAssetService
bool Get (string id, Object sender, AssetRetrieved handler)
 Get an asset synchronously or asynchronously (depending on whether it is locally cached) and fire a callback with the fetched asset More...
 

Properties

Type ReplaceableInterface [get]
 
string Name [get]
 
- Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase
string Name [get]
 
Type ReplaceableInterface [get]
 If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More...
 

Detailed Description

Definition at line 58 of file FlotsamAssetCache.cs.

Constructor & Destructor Documentation

OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.FlotsamAssetCache ( )
inline

Definition at line 108 of file FlotsamAssetCache.cs.

Member Function Documentation

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.AddRegion ( Scene  scene)
inline

This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.

Parameters
sceneA Scene

Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.

Definition at line 216 of file FlotsamAssetCache.cs.

bool [] OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.AssetsExist ( string[]  ids)
inline

Check if assets exist in the database.

Parameters
idsThe assets' IDs
Returns
For each asset: true if it exists, false otherwise

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 1059 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Cache ( AssetBase  asset)
inline

Cache the specified asset.

Parameters
asset

Implements OpenSim.Framework.IImprovedAssetCache.

Definition at line 303 of file FlotsamAssetCache.cs.

bool OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Check ( string  id)
inline

Check whether an asset with the specified id exists in the cache.

Parameters
id

Implements OpenSim.Framework.IImprovedAssetCache.

Definition at line 481 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Clear ( )
inline

Clear the cache.

Implements OpenSim.Framework.IImprovedAssetCache.

Definition at line 523 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Close ( )
inline

This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.

Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.

Definition at line 212 of file FlotsamAssetCache.cs.

bool OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Delete ( string  id)
inline

Delete an asset

Parameters
id
Returns

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 1091 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Expire ( string  id)
inline

Expire an asset from the cache.

Parameters
id

Implements OpenSim.Framework.IImprovedAssetCache.

Definition at line 496 of file FlotsamAssetCache.cs.

AssetBase OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Get ( string  id)
inline

Get an asset by its id.

Parameters
id
Returns
null if the asset does not exist.

Implements OpenSim.Framework.IImprovedAssetCache.

Definition at line 454 of file FlotsamAssetCache.cs.

bool OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Get ( string  id,
object  sender,
AssetRetrieved  handler 
)
inline

Definition at line 1052 of file FlotsamAssetCache.cs.

AssetBase OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.GetCached ( string  id)
inline

Synchronously fetches an asset from the local cache only.

Parameters
idAsset ID
Returns
The fetched asset, or null if it did not exist in the local cache

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 491 of file FlotsamAssetCache.cs.

byte [] OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.GetData ( string  id)
inline

Get an asset's data, ignoring the metadata.

Parameters
id
Returns
null if there is no such asset

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 1046 of file FlotsamAssetCache.cs.

AssetMetadata OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.GetMetadata ( string  id)
inline

Get an asset's metadata

Parameters
id
Returns

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 1040 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Initialise ( IConfigSource  source)
inline

This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.

Parameters
sourceA IConfigSource

Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.

Definition at line 124 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.PostInitialise ( )
inline

This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised.

Implements OpenSim.Region.Framework.Interfaces.ISharedRegionModule.

Definition at line 208 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.RegionLoaded ( Scene  scene)
inline

This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.

Parameters
sceneA Scene

Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.

Definition at line 235 of file FlotsamAssetCache.cs.

void OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.RemoveRegion ( Scene  scene)
inline

This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.

Parameters
sceneA Scene

Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.

Definition at line 226 of file FlotsamAssetCache.cs.

string OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Store ( AssetBase  asset)
inline

Creates a new asset

Returns a random ID if none is passed via the asset argument.

Parameters
asset
Returns
The Asset ID, or string.Empty if an error occurred

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 1071 of file FlotsamAssetCache.cs.

bool OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.UpdateContent ( string  id,
byte[]  data 
)
inline

Update an asset's content

Attachments and bare scripts need this!!

Parameters
id
data
Returns

Implements OpenSim.Services.Interfaces.IAssetService.

Definition at line 1083 of file FlotsamAssetCache.cs.

Property Documentation

string OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Name
get

Definition at line 120 of file FlotsamAssetCache.cs.

Type OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.ReplaceableInterface
get

Definition at line 115 of file FlotsamAssetCache.cs.


The documentation for this class was generated from the following file: