OpenSim
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Public Member Functions | |
FlotsamAssetCache () | |
void | Initialise (IConfigSource source) |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More... | |
void | PostInitialise () |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More... | |
void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
void | Cache (AssetBase asset) |
Cache the specified asset. More... | |
AssetBase | Get (string id) |
Get an asset by its id. More... | |
bool | Check (string id) |
Check whether an asset with the specified id exists in the cache. More... | |
AssetBase | GetCached (string id) |
Synchronously fetches an asset from the local cache only. More... | |
void | Expire (string id) |
Expire an asset from the cache. More... | |
void | Clear () |
Clear the cache. More... | |
AssetMetadata | GetMetadata (string id) |
Get an asset's metadata More... | |
byte[] | GetData (string id) |
Get an asset's data, ignoring the metadata. More... | |
bool | Get (string id, object sender, AssetRetrieved handler) |
bool[] | AssetsExist (string[] ids) |
Check if assets exist in the database. More... | |
string | Store (AssetBase asset) |
Creates a new asset More... | |
bool | UpdateContent (string id, byte[] data) |
Update an asset's content More... | |
bool | Delete (string id) |
Delete an asset More... | |
Public Member Functions inherited from OpenSim.Services.Interfaces.IAssetService | |
bool | Get (string id, Object sender, AssetRetrieved handler) |
Get an asset synchronously or asynchronously (depending on whether it is locally cached) and fire a callback with the fetched asset More... | |
Properties | |
Type | ReplaceableInterface [get] |
string | Name [get] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Definition at line 58 of file FlotsamAssetCache.cs.
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Definition at line 108 of file FlotsamAssetCache.cs.
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This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 216 of file FlotsamAssetCache.cs.
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Check if assets exist in the database.
ids | The assets' IDs |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 1059 of file FlotsamAssetCache.cs.
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Cache the specified asset.
asset |
Implements OpenSim.Framework.IImprovedAssetCache.
Definition at line 303 of file FlotsamAssetCache.cs.
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Check whether an asset with the specified id exists in the cache.
id |
Implements OpenSim.Framework.IImprovedAssetCache.
Definition at line 481 of file FlotsamAssetCache.cs.
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Clear the cache.
Implements OpenSim.Framework.IImprovedAssetCache.
Definition at line 523 of file FlotsamAssetCache.cs.
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This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 212 of file FlotsamAssetCache.cs.
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Delete an asset
id |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 1091 of file FlotsamAssetCache.cs.
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Expire an asset from the cache.
id |
Implements OpenSim.Framework.IImprovedAssetCache.
Definition at line 496 of file FlotsamAssetCache.cs.
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Get an asset by its id.
id |
Implements OpenSim.Framework.IImprovedAssetCache.
Definition at line 454 of file FlotsamAssetCache.cs.
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Definition at line 1052 of file FlotsamAssetCache.cs.
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Synchronously fetches an asset from the local cache only.
id | Asset ID |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 491 of file FlotsamAssetCache.cs.
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Get an asset's data, ignoring the metadata.
id |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 1046 of file FlotsamAssetCache.cs.
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Get an asset's metadata
id |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 1040 of file FlotsamAssetCache.cs.
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This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
source | A IConfigSource |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 124 of file FlotsamAssetCache.cs.
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This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised.
Implements OpenSim.Region.Framework.Interfaces.ISharedRegionModule.
Definition at line 208 of file FlotsamAssetCache.cs.
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This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 235 of file FlotsamAssetCache.cs.
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This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 226 of file FlotsamAssetCache.cs.
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Creates a new asset
Returns a random ID if none is passed via the asset argument.
asset |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 1071 of file FlotsamAssetCache.cs.
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Update an asset's content
Attachments and bare scripts need this!!
id | |
data |
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 1083 of file FlotsamAssetCache.cs.
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get |
Definition at line 120 of file FlotsamAssetCache.cs.
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get |
Definition at line 115 of file FlotsamAssetCache.cs.