29 using System.Collections.Generic;
 
   32 using System.Text.RegularExpressions;
 
   35 using NUnit.Framework;
 
   37 using OpenSim.Capabilities.Handlers;
 
   38 using OpenSim.Framework;
 
   39 using OpenSim.Framework.Servers.HttpServer;
 
   40 using OpenSim.Region.Framework.Scenes;
 
   41 using OpenSim.Services.Interfaces;
 
   42 using OpenSim.Tests.Common;
 
   49         private UUID m_userID = UUID.Random();
 
   50         private Scene m_scene;
 
   51         private UUID m_rootFolderID;
 
   52         private UUID m_notecardsFolder;
 
   53         private UUID m_objectsFolder;
 
   74             m_scene.InventoryService.CreateUserInventory(m_userID);
 
   76             m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
 
   78             InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
 
   79             m_objectsFolder = of.ID;
 
   83             for (
int i = 1; i <= 3; i++)
 
   85                 item = 
new InventoryItemBase(
new UUID(
"b0000000-0000-0000-0000-0000000000b" + i), m_userID);
 
   86                 item.AssetID = UUID.Random();
 
   87                 item.AssetType = (int)AssetType.Object;
 
   88                 item.
Folder = m_objectsFolder;
 
   89                 item.
Name = 
"Object " + i;
 
   90                 m_scene.InventoryService.AddItem(item);
 
   93             InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
 
   94             m_notecardsFolder = ncf.ID;
 
   97             for (
int i = 1; i <= 5; i++)
 
   99                 item = 
new InventoryItemBase(
new UUID(
"10000000-0000-0000-0000-00000000000" + i), m_userID);
 
  100                 item.AssetID = UUID.Random();
 
  101                 item.AssetType = (int)AssetType.Notecard;
 
  102                 item.
Folder = m_notecardsFolder;
 
  103                 item.
Name = 
"Notecard " + i;
 
  104                 m_scene.InventoryService.AddItem(item);
 
  112             TestHelpers.InMethod();
 
  120             string request = 
"<llsd><map><key>items</key><array><map><key>item_id</key><uuid>";
 
  121             request += 
"10000000-0000-0000-0000-000000000001"; 
 
  122             request += 
"</uuid></map></array></map></llsd>";
 
  124             string llsdresponse = handler.FetchInventoryRequest(request, 
"/FETCH", string.Empty, req, resp);
 
  126             Assert.That(llsdresponse != null, Is.True, 
"Incorrect null response");
 
  127             Assert.That(llsdresponse != string.Empty, Is.True, 
"Incorrect empty response");
 
  128             Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, 
"Response should contain userID");
 
  130             Assert.That(llsdresponse.Contains(
"10000000-0000-0000-0000-000000000001"), Is.True, 
"Response does not contain item uuid");
 
  131             Assert.That(llsdresponse.Contains(
"Notecard 1"), Is.True, 
"Response does not contain item Name");
 
  132             Console.WriteLine(llsdresponse);
 
  138             TestHelpers.InMethod();
 
  146             string request = 
"<llsd><map><key>items</key><array>";
 
  147             request += 
"<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000001</uuid></map>"; 
 
  148             request += 
"<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000002</uuid></map>"; 
 
  149             request += 
"<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000003</uuid></map>"; 
 
  150             request += 
"<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000004</uuid></map>"; 
 
  151             request += 
"<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000005</uuid></map>"; 
 
  152             request += 
"</array></map></llsd>";
 
  154             string llsdresponse = handler.FetchInventoryRequest(request, 
"/FETCH", string.Empty, req, resp);
 
  156             Assert.That(llsdresponse != null, Is.True, 
"Incorrect null response");
 
  157             Assert.That(llsdresponse != string.Empty, Is.True, 
"Incorrect empty response");
 
  158             Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, 
"Response should contain userID");
 
  160             Console.WriteLine(llsdresponse);
 
  161             Assert.That(llsdresponse.Contains(
"10000000-0000-0000-0000-000000000001"), Is.True, 
"Response does not contain notecard 1");
 
  162             Assert.That(llsdresponse.Contains(
"10000000-0000-0000-0000-000000000002"), Is.True, 
"Response does not contain notecard 2");
 
  163             Assert.That(llsdresponse.Contains(
"10000000-0000-0000-0000-000000000003"), Is.True, 
"Response does not contain notecard 3");
 
  164             Assert.That(llsdresponse.Contains(
"10000000-0000-0000-0000-000000000004"), Is.True, 
"Response does not contain notecard 4");
 
  165             Assert.That(llsdresponse.Contains(
"10000000-0000-0000-0000-000000000005"), Is.True, 
"Response does not contain notecard 5");
 
void Test_001_RequestOne()
 
void Test_002_RequestMany()
 
Inventory Item - contains all the properties associated with an individual inventory piece...
 
Helpers for setting up scenes. 
 
Interactive OpenSim region server 
 
virtual string Name
The name of the node (64 characters or less) 
 
delegate void FetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)