Definition at line 138 of file EntityBase.cs.
OpenSim.Region.Framework.Scenes.EntityIntersection.EntityIntersection |
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inline |
OpenSim.Region.Framework.Scenes.EntityIntersection.EntityIntersection |
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Vector3 |
_ipoint, |
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Vector3 |
_normal, |
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bool |
_HitTF |
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inline |
Vector3 OpenSim.Region.Framework.Scenes.EntityIntersection.AAfaceNormal = new Vector3(0, 0, 0) |
float OpenSim.Region.Framework.Scenes.EntityIntersection.distance = 0 |
int OpenSim.Region.Framework.Scenes.EntityIntersection.face = -1 |
bool OpenSim.Region.Framework.Scenes.EntityIntersection.HitTF = false |
Vector3 OpenSim.Region.Framework.Scenes.EntityIntersection.ipoint = new Vector3(0, 0, 0) |
Vector3 OpenSim.Region.Framework.Scenes.EntityIntersection.normal = new Vector3(0, 0, 0) |
The documentation for this class was generated from the following file: