OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
Classes | Namespaces | Typedefs | Functions
BunchOfCaps.cs File Reference

Go to the source code of this file.

Classes

class  OpenSim.Region.ClientStack.Linden.BunchOfCaps
 
class  OpenSim.Region.ClientStack.Linden.AssetUploader
 
class  OpenSim.Region.ClientStack.Linden.ItemUpdater
 This class is a callback invoked when a client sends asset data to an agent inventory notecard update url More...
 
class  OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater
 This class is a callback invoked when a client sends asset data to a task inventory script update url More...
 

Namespaces

package  OpenSim.Region.ClientStack.Linden
 

Typedefs

using Caps = OpenSim.Framework.Capabilities.Caps
 
using OSDArray = OpenMetaverse.StructuredData.OSDArray
 
using OSDMap = OpenMetaverse.StructuredData.OSDMap
 
using PermissionMask = OpenSim.Framework.PermissionMask
 

Functions

delegate void OpenSim.Region.ClientStack.Linden.UpLoadedAsset (string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType, int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, bool IsAtestUpload, ref string error)
 
delegate UUID OpenSim.Region.ClientStack.Linden.UpdateItem (UUID itemID, byte[] data)
 
delegate void OpenSim.Region.ClientStack.Linden.UpdateTaskScript (UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
 
delegate void OpenSim.Region.ClientStack.Linden.NewInventoryItem (UUID userID, InventoryItemBase item, uint cost)
 
delegate void OpenSim.Region.ClientStack.Linden.NewAsset (AssetBase asset)
 
delegate UUID OpenSim.Region.ClientStack.Linden.ItemUpdatedCallback (UUID userID, UUID itemID, byte[] data)
 
delegate ArrayList OpenSim.Region.ClientStack.Linden.TaskScriptUpdatedCallback (UUID userID, UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
 
delegate InventoryCollection OpenSim.Region.ClientStack.Linden.FetchInventoryDescendentsCAPS (UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder, out int version)
 
delegate IClientAPI OpenSim.Region.ClientStack.Linden.GetClientDelegate (UUID agentID)
 XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS. More...
 

Typedef Documentation

Definition at line 50 of file BunchOfCaps.cs.

using OSDArray = OpenMetaverse.StructuredData.OSDArray

Definition at line 51 of file BunchOfCaps.cs.

using OSDMap = OpenMetaverse.StructuredData.OSDMap

Definition at line 52 of file BunchOfCaps.cs.

Definition at line 53 of file BunchOfCaps.cs.