OpenSim
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Namespaces | |
package | Caps |
package | Tests |
Classes | |
class | AvatarPickerSearchModule |
class | BunchOfCaps |
class | AssetUploader |
class | ItemUpdater |
This class is a callback invoked when a client sends asset data to an agent inventory notecard update url More... | |
class | TaskInventoryScriptUpdater |
This class is a callback invoked when a client sends asset data to a task inventory script update url More... | |
class | BunchOfCapsModule |
struct | ModelPrimLimits |
class | ModelCost |
struct | QueueItem |
class | EventQueueGetModule |
class | EventQueueHelper |
class | FetchInventory2Module |
This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. More... | |
class | GetDisplayNamesModule |
class | GetMeshModule |
class | GetTextureModule |
class | MeshUploadFlagModule |
MeshUploadFlag capability. This is required for uploading Mesh. More... | |
class | ObjectAdd |
class | UploadObjectAssetModule |
class | RegionConsoleModule |
class | ConsoleHandler |
class | SimulatorFeaturesModule |
SimulatorFeatures capability. More... | |
class | UploadBakedTextureModule |
class | WebFetchInvDescModule |
This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. More... | |
Functions | |
delegate void | UpLoadedAsset (string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType, int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, bool IsAtestUpload, ref string error) |
delegate UUID | UpdateItem (UUID itemID, byte[] data) |
delegate void | UpdateTaskScript (UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors) |
delegate void | NewInventoryItem (UUID userID, InventoryItemBase item, uint cost) |
delegate void | NewAsset (AssetBase asset) |
delegate UUID | ItemUpdatedCallback (UUID userID, UUID itemID, byte[] data) |
delegate ArrayList | TaskScriptUpdatedCallback (UUID userID, UUID itemID, UUID primID, bool isScriptRunning, byte[] data) |
delegate InventoryCollection | FetchInventoryDescendentsCAPS (UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder, out int version) |
delegate IClientAPI | GetClientDelegate (UUID agentID) |
XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS. More... | |
delegate InventoryCollection OpenSim.Region.ClientStack.Linden.FetchInventoryDescendentsCAPS | ( | UUID | agentID, |
UUID | folderID, | ||
UUID | ownerID, | ||
bool | fetchFolders, | ||
bool | fetchItems, | ||
int | sortOrder, | ||
out int | version | ||
) |
delegate IClientAPI OpenSim.Region.ClientStack.Linden.GetClientDelegate | ( | UUID | agentID | ) |
XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS.
delegate UUID OpenSim.Region.ClientStack.Linden.ItemUpdatedCallback | ( | UUID | userID, |
UUID | itemID, | ||
byte[] | data | ||
) |
delegate void OpenSim.Region.ClientStack.Linden.NewAsset | ( | AssetBase | asset | ) |
delegate void OpenSim.Region.ClientStack.Linden.NewInventoryItem | ( | UUID | userID, |
InventoryItemBase | item, | ||
uint | cost | ||
) |
delegate ArrayList OpenSim.Region.ClientStack.Linden.TaskScriptUpdatedCallback | ( | UUID | userID, |
UUID | itemID, | ||
UUID | primID, | ||
bool | isScriptRunning, | ||
byte[] | data | ||
) |
delegate UUID OpenSim.Region.ClientStack.Linden.UpdateItem | ( | UUID | itemID, |
byte[] | data | ||
) |
delegate void OpenSim.Region.ClientStack.Linden.UpdateTaskScript | ( | UUID | itemID, |
UUID | primID, | ||
bool | isScriptRunning, | ||
byte[] | data, | ||
ref ArrayList | errors | ||
) |
delegate void OpenSim.Region.ClientStack.Linden.UpLoadedAsset | ( | string | assetName, |
string | description, | ||
UUID | assetID, | ||
UUID | inventoryItem, | ||
UUID | parentFolder, | ||
byte[] | data, | ||
string | inventoryType, | ||
string | assetType, | ||
int | cost, | ||
UUID | texturesFolder, | ||
int | nreqtextures, | ||
int | nreqmeshs, | ||
int | nreqinstances, | ||
bool | IsAtestUpload, | ||
ref string | error | ||
) |