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Package OpenSim.Region.ClientStack.Linden

Namespaces

package  Caps
 
package  Tests
 

Classes

class  AvatarPickerSearchModule
 
class  BunchOfCaps
 
class  AssetUploader
 
class  ItemUpdater
 This class is a callback invoked when a client sends asset data to an agent inventory notecard update url More...
 
class  TaskInventoryScriptUpdater
 This class is a callback invoked when a client sends asset data to a task inventory script update url More...
 
class  BunchOfCapsModule
 
struct  ModelPrimLimits
 
class  ModelCost
 
struct  QueueItem
 
class  EventQueueGetModule
 
class  EventQueueHelper
 
class  FetchInventory2Module
 This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. More...
 
class  GetDisplayNamesModule
 
class  GetMeshModule
 
class  GetTextureModule
 
class  MeshUploadFlagModule
 MeshUploadFlag capability. This is required for uploading Mesh. More...
 
class  ObjectAdd
 
class  UploadObjectAssetModule
 
class  RegionConsoleModule
 
class  ConsoleHandler
 
class  SimulatorFeaturesModule
 SimulatorFeatures capability. More...
 
class  UploadBakedTextureModule
 
class  WebFetchInvDescModule
 This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. More...
 

Functions

delegate void UpLoadedAsset (string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType, int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, bool IsAtestUpload, ref string error)
 
delegate UUID UpdateItem (UUID itemID, byte[] data)
 
delegate void UpdateTaskScript (UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
 
delegate void NewInventoryItem (UUID userID, InventoryItemBase item, uint cost)
 
delegate void NewAsset (AssetBase asset)
 
delegate UUID ItemUpdatedCallback (UUID userID, UUID itemID, byte[] data)
 
delegate ArrayList TaskScriptUpdatedCallback (UUID userID, UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
 
delegate InventoryCollection FetchInventoryDescendentsCAPS (UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder, out int version)
 
delegate IClientAPI GetClientDelegate (UUID agentID)
 XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS. More...
 

Function Documentation

delegate InventoryCollection OpenSim.Region.ClientStack.Linden.FetchInventoryDescendentsCAPS ( UUID  agentID,
UUID  folderID,
UUID  ownerID,
bool  fetchFolders,
bool  fetchItems,
int  sortOrder,
out int  version 
)
delegate IClientAPI OpenSim.Region.ClientStack.Linden.GetClientDelegate ( UUID  agentID)

XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS.

delegate UUID OpenSim.Region.ClientStack.Linden.ItemUpdatedCallback ( UUID  userID,
UUID  itemID,
byte[]  data 
)
delegate void OpenSim.Region.ClientStack.Linden.NewAsset ( AssetBase  asset)
delegate void OpenSim.Region.ClientStack.Linden.NewInventoryItem ( UUID  userID,
InventoryItemBase  item,
uint  cost 
)
delegate ArrayList OpenSim.Region.ClientStack.Linden.TaskScriptUpdatedCallback ( UUID  userID,
UUID  itemID,
UUID  primID,
bool  isScriptRunning,
byte[]  data 
)
delegate UUID OpenSim.Region.ClientStack.Linden.UpdateItem ( UUID  itemID,
byte[]  data 
)
delegate void OpenSim.Region.ClientStack.Linden.UpdateTaskScript ( UUID  itemID,
UUID  primID,
bool  isScriptRunning,
byte[]  data,
ref ArrayList  errors 
)
delegate void OpenSim.Region.ClientStack.Linden.UpLoadedAsset ( string  assetName,
string  description,
UUID  assetID,
UUID  inventoryItem,
UUID  parentFolder,
byte[]  data,
string  inventoryType,
string  assetType,
int  cost,
UUID  texturesFolder,
int  nreqtextures,
int  nreqmeshs,
int  nreqinstances,
bool  IsAtestUpload,
ref string  error 
)