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OpenSim
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Namespaces | |
| package | Caps |
| package | Tests |
Classes | |
| class | AvatarPickerSearchModule |
| class | BunchOfCaps |
| class | AssetUploader |
| class | ItemUpdater |
| This class is a callback invoked when a client sends asset data to an agent inventory notecard update url More... | |
| class | TaskInventoryScriptUpdater |
| This class is a callback invoked when a client sends asset data to a task inventory script update url More... | |
| class | BunchOfCapsModule |
| struct | ModelPrimLimits |
| class | ModelCost |
| struct | QueueItem |
| class | EventQueueGetModule |
| class | EventQueueHelper |
| class | FetchInventory2Module |
| This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. More... | |
| class | GetDisplayNamesModule |
| class | GetMeshModule |
| class | GetTextureModule |
| class | MeshUploadFlagModule |
| MeshUploadFlag capability. This is required for uploading Mesh. More... | |
| class | ObjectAdd |
| class | UploadObjectAssetModule |
| class | RegionConsoleModule |
| class | ConsoleHandler |
| class | SimulatorFeaturesModule |
| SimulatorFeatures capability. More... | |
| class | UploadBakedTextureModule |
| class | WebFetchInvDescModule |
| This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. More... | |
Functions | |
| delegate void | UpLoadedAsset (string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType, int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, bool IsAtestUpload, ref string error) |
| delegate UUID | UpdateItem (UUID itemID, byte[] data) |
| delegate void | UpdateTaskScript (UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors) |
| delegate void | NewInventoryItem (UUID userID, InventoryItemBase item, uint cost) |
| delegate void | NewAsset (AssetBase asset) |
| delegate UUID | ItemUpdatedCallback (UUID userID, UUID itemID, byte[] data) |
| delegate ArrayList | TaskScriptUpdatedCallback (UUID userID, UUID itemID, UUID primID, bool isScriptRunning, byte[] data) |
| delegate InventoryCollection | FetchInventoryDescendentsCAPS (UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder, out int version) |
| delegate IClientAPI | GetClientDelegate (UUID agentID) |
| XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS. More... | |
| delegate InventoryCollection OpenSim.Region.ClientStack.Linden.FetchInventoryDescendentsCAPS | ( | UUID | agentID, |
| UUID | folderID, | ||
| UUID | ownerID, | ||
| bool | fetchFolders, | ||
| bool | fetchItems, | ||
| int | sortOrder, | ||
| out int | version | ||
| ) |
| delegate IClientAPI OpenSim.Region.ClientStack.Linden.GetClientDelegate | ( | UUID | agentID | ) |
XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS.
| delegate UUID OpenSim.Region.ClientStack.Linden.ItemUpdatedCallback | ( | UUID | userID, |
| UUID | itemID, | ||
| byte[] | data | ||
| ) |
| delegate void OpenSim.Region.ClientStack.Linden.NewAsset | ( | AssetBase | asset | ) |
| delegate void OpenSim.Region.ClientStack.Linden.NewInventoryItem | ( | UUID | userID, |
| InventoryItemBase | item, | ||
| uint | cost | ||
| ) |
| delegate ArrayList OpenSim.Region.ClientStack.Linden.TaskScriptUpdatedCallback | ( | UUID | userID, |
| UUID | itemID, | ||
| UUID | primID, | ||
| bool | isScriptRunning, | ||
| byte[] | data | ||
| ) |
| delegate UUID OpenSim.Region.ClientStack.Linden.UpdateItem | ( | UUID | itemID, |
| byte[] | data | ||
| ) |
| delegate void OpenSim.Region.ClientStack.Linden.UpdateTaskScript | ( | UUID | itemID, |
| UUID | primID, | ||
| bool | isScriptRunning, | ||
| byte[] | data, | ||
| ref ArrayList | errors | ||
| ) |
| delegate void OpenSim.Region.ClientStack.Linden.UpLoadedAsset | ( | string | assetName, |
| string | description, | ||
| UUID | assetID, | ||
| UUID | inventoryItem, | ||
| UUID | parentFolder, | ||
| byte[] | data, | ||
| string | inventoryType, | ||
| string | assetType, | ||
| int | cost, | ||
| UUID | texturesFolder, | ||
| int | nreqtextures, | ||
| int | nreqmeshs, | ||
| int | nreqinstances, | ||
| bool | IsAtestUpload, | ||
| ref string | error | ||
| ) |
1.8.6