28 using System.Collections.Generic;
32 namespace OpenSim.
Region.PhysicsModule.BulletS
37 public override ConstraintType Type {
get {
return ConstraintType.CONETWIST_CONSTRAINT_TYPE; } }
40 Vector3 frameInAloc, Quaternion frameInArot,
41 Vector3 frameInBloc, Quaternion frameInBrot,
42 bool disableCollisionsBetweenLinkedBodies)
47 m_constraint = PhysicsScene.PE.CreateConeTwistConstraint(world, obj1, obj2,
48 frameInAloc, frameInArot, frameInBloc, frameInBrot,
49 disableCollisionsBetweenLinkedBodies);
BSConstraintConeTwist(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frameInAloc, Quaternion frameInArot, Vector3 frameInBloc, Quaternion frameInBrot, bool disableCollisionsBetweenLinkedBodies)