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AssetServerPostHandler.cs
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27 
28 using Nini.Config;
29 using log4net;
30 using System;
31 using System.Reflection;
32 using System.IO;
33 using System.Net;
34 using System.Text;
35 using System.Text.RegularExpressions;
36 using System.Xml;
37 using System.Xml.Serialization;
38 using OpenSim.Server.Base;
39 using OpenSim.Services.Interfaces;
40 using OpenSim.Framework;
41 using OpenSim.Framework.ServiceAuth;
42 using OpenSim.Framework.Servers.HttpServer;
43 
44 namespace OpenSim.Server.Handlers.Asset
45 {
47  {
48  // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 
50  private IAssetService m_AssetService;
51 
53  base("POST", "/assets")
54  {
55  m_AssetService = service;
56  }
57 
59  base("POST", "/assets", auth)
60  {
61  m_AssetService = service;
62  }
63 
64  protected override byte[] ProcessRequest(string path, Stream request,
65  IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
66  {
67  AssetBase asset;
68  XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
69 
70  try
71  {
72  asset = (AssetBase)xs.Deserialize(request);
73  }
74  catch (Exception)
75  {
76  httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
77  return null;
78  }
79 
80  string[] p = SplitParams(path);
81  if (p.Length > 0)
82  {
83  string id = p[0];
84  bool result = m_AssetService.UpdateContent(id, asset.Data);
85 
86  xs = new XmlSerializer(typeof(bool));
87  return ServerUtils.SerializeResult(xs, result);
88  }
89  else
90  {
91  string id = m_AssetService.Store(asset);
92 
93  xs = new XmlSerializer(typeof(string));
94  return ServerUtils.SerializeResult(xs, id);
95  }
96  }
97  }
98 }
override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
Non-texture assets
AssetServerPostHandler(IAssetService service, IServiceAuth auth)
AssetServerPostHandler(IAssetService service)