29 using System.Collections;
30 using System.Collections.Specialized;
36 namespace OpenSim.Framework.Servers.HttpServer
47 string ContentType {
get; set; }
65 long ContentLength {
get; set; }
70 long ContentLength64 {
get; set; }
75 Encoding ContentEncoding {
get; set; }
77 bool KeepAlive {
get; set; }
84 int KeepAliveTimeout {
get; set; }
92 Stream OutputStream {
get; }
94 string ProtocolVersion {
get; set; }
104 string RedirectLocation { set; }
109 bool SendChunked {
get; set; }
114 int StatusCode {
get; set; }
119 string StatusDescription {
get; set; }
121 bool ReuseContext {
get; set; }
130 void AddHeader(
string key,
string value);
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString key