29 using System.Collections.Generic;
31 using System.Text.RegularExpressions;
33 using OpenSim.Framework;
39 public abstract AssetBase GetAsset(UUID uuid);
40 public abstract bool StoreAsset(
AssetBase asset);
41 public abstract bool[] AssetsExist(UUID[] uuids);
43 public abstract List<AssetMetadata> FetchAssetMetadataSet(
int start,
int count);
45 public abstract string Version {
get; }
46 public abstract string Name {
get; }
47 public abstract void Initialise(
string connect);
48 public abstract void Initialise();
49 public abstract void Dispose();
50 public abstract bool Delete(
string id);
Asset class. All Assets are reference by this class or a class derived from this class ...
Interactive OpenSim region server