OpenSim
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Public Member Functions | |
virtual void | Initialise (IConfigSource config) |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More... | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
virtual void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
bool | Enqueue (OSD ev, UUID avatarID) |
void | OnRegisterCaps (UUID agentID, Caps caps) |
bool | HasEvents (UUID requestID, UUID agentID) |
Hashtable | GetEvents (UUID requestID, UUID pAgentId) |
Hashtable | NoEvents (UUID requestID, UUID agentID) |
void | DisableSimulator (ulong handle, UUID avatarID) |
virtual void | EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) |
virtual void | EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY) |
virtual void | TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID avatarID, int regionSizeX, int regionSizeY) |
virtual void | CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) |
void | ChatterboxInvitation (UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket) |
void | ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat, bool isModerator, bool textMute) |
void | ParcelProperties (ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) |
void | GroupMembership (AgentGroupDataUpdatePacket groupUpdate, UUID avatarID) |
void | QueryReply (PlacesReplyPacket groupUpdate, UUID avatarID) |
OSD | ScriptRunningEvent (UUID objectID, UUID itemID, bool running, bool mono) |
OSD | BuildEvent (string eventName, OSD eventBody) |
void | partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID) |
Protected Member Functions | |
void | HandleDebugEq (string module, string[] args) |
void | HandleShowEq (string module, string[] args) |
Protected Attributes | |
Scene | m_scene |
Properties | |
int | DebugLevel [get, set] |
virtual string | Name [get] |
Type | ReplaceableInterface [get] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Definition at line 59 of file EventQueueGetModule.cs.
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inline |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 88 of file EventQueueGetModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 599 of file EventQueueGetModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 554 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 567 of file EventQueueGetModule.cs.
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inlinevirtual |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 132 of file EventQueueGetModule.cs.
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inlinevirtual |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 541 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 500 of file EventQueueGetModule.cs.
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inlinevirtual |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 506 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 223 of file EventQueueGetModule.cs.
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inlinevirtual |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 516 of file EventQueueGetModule.cs.
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inline |
Definition at line 407 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 582 of file EventQueueGetModule.cs.
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inlineprotected |
Definition at line 148 of file EventQueueGetModule.cs.
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inlineprotected |
Definition at line 164 of file EventQueueGetModule.cs.
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inline |
Definition at line 378 of file EventQueueGetModule.cs.
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inlinevirtual |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
source | A IConfigSource |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 84 of file EventQueueGetModule.cs.
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inline |
Definition at line 487 of file EventQueueGetModule.cs.
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inline |
Definition at line 282 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 576 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 604 of file EventQueueGetModule.cs.
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inline |
Definition at line 588 of file EventQueueGetModule.cs.
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 128 of file EventQueueGetModule.cs.
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inline |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 116 of file EventQueueGetModule.cs.
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inline |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 594 of file EventQueueGetModule.cs.
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inlinevirtual |
Implements OpenSim.Region.Framework.Interfaces.IEventQueue.
Definition at line 527 of file EventQueueGetModule.cs.
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protected |
Definition at line 76 of file EventQueueGetModule.cs.
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getset |
Debug level.
Definition at line 67 of file EventQueueGetModule.cs.
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get |
Definition at line 137 of file EventQueueGetModule.cs.
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get |
Definition at line 142 of file EventQueueGetModule.cs.