Definition at line 43 of file AssetServicesConnector.cs.
OpenSim.Services.Connectors.AssetServicesConnector.AssetServicesConnector |
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inline |
OpenSim.Services.Connectors.AssetServicesConnector.AssetServicesConnector |
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string |
serverURI | ) |
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inline |
OpenSim.Services.Connectors.AssetServicesConnector.AssetServicesConnector |
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IConfigSource |
source | ) |
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inline |
virtual bool [] OpenSim.Services.Connectors.AssetServicesConnector.AssetsExist |
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string[] |
ids | ) |
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inlinevirtual |
bool OpenSim.Services.Connectors.AssetServicesConnector.Delete |
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string |
id | ) |
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inline |
AssetBase OpenSim.Services.Connectors.AssetServicesConnector.Get |
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string |
id | ) |
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inline |
bool OpenSim.Services.Connectors.AssetServicesConnector.Get |
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string |
id, |
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Object |
sender, |
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AssetRetrieved |
handler |
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) |
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inline |
Get an asset synchronously or asynchronously (depending on whether it is locally cached) and fire a callback with the fetched asset
- Parameters
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id | The asset id |
sender | Represents the requester. Passed back via the handler |
handler | The handler to call back once the asset has been retrieved. This will be called back with a null AssetBase if the asset could not be found for some reason (e.g. if it does not exist, if a remote asset service was not contactable, if it is not in the database, etc.). |
- Returns
- True if the id was parseable, false otherwise
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 382 of file AssetServicesConnector.cs.
AssetBase OpenSim.Services.Connectors.AssetServicesConnector.GetCached |
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string |
id | ) |
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inline |
byte [] OpenSim.Services.Connectors.AssetServicesConnector.GetData |
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string |
id | ) |
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inline |
AssetMetadata OpenSim.Services.Connectors.AssetServicesConnector.GetMetadata |
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string |
id | ) |
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inline |
virtual void OpenSim.Services.Connectors.AssetServicesConnector.Initialise |
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IConfigSource |
source | ) |
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inlinevirtual |
void OpenSim.Services.Connectors.AssetServicesConnector.retryCheck |
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object |
source, |
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ElapsedEventArgs |
e |
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) |
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inlineprotected |
string OpenSim.Services.Connectors.AssetServicesConnector.Store |
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AssetBase |
asset | ) |
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inline |
bool OpenSim.Services.Connectors.AssetServicesConnector.UpdateContent |
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string |
id, |
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byte[] |
data |
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) |
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inline |
int OpenSim.Services.Connectors.AssetServicesConnector.MaxAssetRequestConcurrency |
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getset |
The documentation for this class was generated from the following file: