OpenSim
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Public Member Functions | |
override void | Initialise (IConfigSource source) |
void | PostInitialise () |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More... | |
void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
Public Member Functions inherited from OpenSim.Services.Connectors.AssetServicesConnector | |
AssetServicesConnector () | |
AssetServicesConnector (string serverURI) | |
AssetServicesConnector (IConfigSource source) | |
AssetBase | Get (string id) |
Get an asset synchronously. More... | |
AssetBase | GetCached (string id) |
Synchronously fetches an asset from the local cache only. More... | |
AssetMetadata | GetMetadata (string id) |
Get an asset's metadata More... | |
byte[] | GetData (string id) |
Get an asset's data, ignoring the metadata. More... | |
bool | Get (string id, Object sender, AssetRetrieved handler) |
Get an asset synchronously or asynchronously (depending on whether it is locally cached) and fire a callback with the fetched asset More... | |
virtual bool[] | AssetsExist (string[] ids) |
Check if assets exist in the database. More... | |
string | Store (AssetBase asset) |
Creates a new asset More... | |
bool | UpdateContent (string id, byte[] data) |
Update an asset's content More... | |
bool | Delete (string id) |
Delete an asset More... | |
Public Member Functions inherited from OpenSim.Services.Connectors.BaseServiceConnector | |
BaseServiceConnector () | |
BaseServiceConnector (IConfigSource config, string section) | |
void | Initialise (IConfigSource config, string section) |
Properties | |
Type | ReplaceableInterface [get] |
string | Name [get] |
Properties inherited from OpenSim.Services.Connectors.AssetServicesConnector | |
int | MaxAssetRequestConcurrency [get, set] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OpenSim.Services.Connectors.AssetServicesConnector | |
void | retryCheck (object source, ElapsedEventArgs e) |
void | SetCache (IImprovedAssetCache cache) |
Protected Attributes inherited from OpenSim.Services.Connectors.BaseServiceConnector | |
IServiceAuth | m_Auth |
Definition at line 43 of file RemoteAssetServiceConnector.cs.
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inline |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 95 of file RemoteAssetServiceConnector.cs.
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inline |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 91 of file RemoteAssetServiceConnector.cs.
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inlinevirtual |
Reimplemented from OpenSim.Services.Connectors.AssetServicesConnector.
Definition at line 63 of file RemoteAssetServiceConnector.cs.
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inline |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised.
Implements OpenSim.Region.Framework.Interfaces.ISharedRegionModule.
Definition at line 87 of file RemoteAssetServiceConnector.cs.
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 107 of file RemoteAssetServiceConnector.cs.
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inline |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 103 of file RemoteAssetServiceConnector.cs.
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get |
Definition at line 59 of file RemoteAssetServiceConnector.cs.
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get |
Definition at line 54 of file RemoteAssetServiceConnector.cs.