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static implicit | operator float3x3 (Quaternion q) |
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static Quaternion | operator* (Quaternion a, Quaternion b) |
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static float3 | operator* (Quaternion q, float3 v) |
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static Quaternion | operator+ (Quaternion a, Quaternion b) |
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static Quaternion | operator* (Quaternion a, float b) |
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static Quaternion | normalize (Quaternion a) |
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static float | dot (Quaternion a, Quaternion b) |
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static Quaternion | slerp (Quaternion a, Quaternion b, float interp) |
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static Quaternion | Interpolate (Quaternion q0, Quaternion q1, float alpha) |
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static Quaternion | Inverse (Quaternion q) |
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static Quaternion | YawPitchRoll (float yaw, float pitch, float roll) |
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static float | Yaw (Quaternion q) |
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static float | Pitch (Quaternion q) |
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static float | Roll (Quaternion q) |
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static float4 | Homogenize (float3 v3) |
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static float4 | Homogenize (float3 v3, float w) |
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static float4 | cmul (float4 a, float4 b) |
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static float4 | operator+ (float4 a, float4 b) |
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static float4 | operator- (float4 a, float4 b) |
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static float4 | operator* (float4 v, float4x4 m) |
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static bool | operator== (float4 a, float4 b) |
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static bool | operator!= (float4 a, float4 b) |
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static float4 | operator* (float4 v, float s) |
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static float4 | operator* (float s, float4 v) |
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Definition at line 32 of file Quaternion.cs.
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Quaternion |
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inline |
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Quaternion |
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float3 |
v, |
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float |
t |
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) |
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inline |
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Quaternion |
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float |
_x, |
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float |
_y, |
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float |
_z, |
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float |
_w |
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) |
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inline |
float OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.angle |
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inline |
float3 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.axis |
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static float OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.dot |
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Quaternion |
a, |
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Quaternion |
b |
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) |
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inlinestatic |
float3x3 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.getmatrix |
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inline |
static Quaternion OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Inverse |
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Quaternion |
q | ) |
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inlinestatic |
static Quaternion OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.normalize |
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Quaternion |
a | ) |
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inlinestatic |
static implicit OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.operator float3x3 |
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Quaternion |
q | ) |
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inlinestatic |
static float3 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.operator* |
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Quaternion |
q, |
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float3 |
v |
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) |
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inlinestatic |
static Quaternion OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.operator* |
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Quaternion |
a, |
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float |
b |
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) |
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inlinestatic |
static float OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Pitch |
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Quaternion |
q | ) |
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inlinestatic |
static float OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Roll |
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Quaternion |
q | ) |
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inlinestatic |
float3 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.xdir |
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inline |
static float OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.Yaw |
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Quaternion |
q | ) |
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inlinestatic |
static Quaternion OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.YawPitchRoll |
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float |
yaw, |
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float |
pitch, |
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float |
roll |
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) |
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inlinestatic |
float3 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.ydir |
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inline |
float3 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion.zdir |
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inline |
The documentation for this class was generated from the following file: