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| float4x4 () |
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| float4x4 (float4 _x, float4 _y, float4 _z, float4 _w) |
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| float4x4 (float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) |
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| float4x4 (float4x4 m) |
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override int | GetHashCode () |
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override bool | Equals (object obj) |
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Definition at line 35 of file float4x4.cs.
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.float4x4 |
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inline |
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.float4x4 |
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float4 |
_x, |
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float4 |
_y, |
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float4 |
_z, |
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float4 |
_w |
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) |
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inline |
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.float4x4 |
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float |
m00, |
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float |
m01, |
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float |
m02, |
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float |
m03, |
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float |
m10, |
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float |
m11, |
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float |
m12, |
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float |
m13, |
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float |
m20, |
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float |
m21, |
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float |
m22, |
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float |
m23, |
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float |
m30, |
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float |
m31, |
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float |
m32, |
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float |
m33 |
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) |
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inline |
OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.float4x4 |
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float4x4 |
m | ) |
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inline |
override bool OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.Equals |
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object |
obj | ) |
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inline |
override int OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.GetHashCode |
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inline |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.Inverse |
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float4x4 |
m | ) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixFromQuatVec |
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Quaternion |
q, |
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float3 |
v |
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) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixLookAt |
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float3 |
eye, |
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float3 |
at, |
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float3 |
up |
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) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixPerspectiveFov |
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float |
fovy, |
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float |
aspect, |
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float |
zn, |
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float |
zf |
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) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixRigidInverse |
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float4x4 |
m | ) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixRotationZ |
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float |
angle_radians | ) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixTranslation |
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float3 |
t | ) |
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inlinestatic |
static float4x4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.MatrixTranspose |
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float4x4 |
m | ) |
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inlinestatic |
static bool OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.operator!= |
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float4x4 |
a, |
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float4x4 |
b |
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) |
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inlinestatic |
static bool OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.operator== |
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float4x4 |
a, |
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float4x4 |
b |
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) |
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inlinestatic |
float4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.w = new float4() |
float4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.x = new float4() |
float4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.y = new float4() |
float4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.z = new float4() |
float4 OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4x4.this[int i] |
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getset |
The documentation for this class was generated from the following file:
- Region/PhysicsModules/ConvexDecompositionDotNet/float4x4.cs