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OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion Member List

This is the complete list of members for OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion, including all inherited members.

angle()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
axis()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
cmul(float4 a, float4 b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
dot(Quaternion a, Quaternion b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
Equals(object obj)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
float4()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
float4(float _x, float _y, float _z, float _w)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
float4(float3 v, float _w)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
float4(float4 f)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
GetHashCode()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
getmatrix()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
Homogenize(float3 v3)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
Homogenize(float3 v3, float w)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
Interpolate(Quaternion q0, Quaternion q1, float alpha)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
Inverse(Quaternion q)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
normalize(Quaternion a)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
operator float3x3(Quaternion q)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
operator!=(float4 a, float4 b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
operator*(Quaternion a, Quaternion b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
operator*(Quaternion q, float3 v)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
operator*(Quaternion a, float b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator*(float4 v, float4x4 m)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator*(float4 v, float s)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator*(float s, float4 v)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
operator+(Quaternion a, Quaternion b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator+(float4 a, float4 b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
operator-(float4 a, float4 b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
operator==(float4 a, float4 b)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inlinestatic
Pitch(Quaternion q)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
Quaternion()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
Quaternion(float3 v, float t)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
Quaternion(float _x, float _y, float _z, float _w)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
Roll(Quaternion q)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
setxyz(float3 xyz)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
slerp(Quaternion a, Quaternion b, float interp)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
this[int i]OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4
wOpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4
xOpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4
xdir()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
xyz()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4inline
yOpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4
Yaw(Quaternion q)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
YawPitchRoll(float yaw, float pitch, float roll)OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninlinestatic
ydir()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline
zOpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4
zdir()OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternioninline