angle() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
axis() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
cmul(float4 a, float4 b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
dot(Quaternion a, Quaternion b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
Equals(object obj) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
float4() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
float4(float _x, float _y, float _z, float _w) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
float4(float3 v, float _w) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
float4(float4 f) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
GetHashCode() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
getmatrix() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
Homogenize(float3 v3) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
Homogenize(float3 v3, float w) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
Interpolate(Quaternion q0, Quaternion q1, float alpha) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
Inverse(Quaternion q) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
normalize(Quaternion a) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
operator float3x3(Quaternion q) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
operator!=(float4 a, float4 b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
operator*(Quaternion a, Quaternion b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
operator*(Quaternion q, float3 v) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
operator*(Quaternion a, float b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator*(float4 v, float4x4 m) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator*(float4 v, float s) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator*(float s, float4 v) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
operator+(Quaternion a, Quaternion b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
OpenSim::Region::PhysicsModules::ConvexDecompositionDotNet::float4.operator+(float4 a, float4 b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
operator-(float4 a, float4 b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
operator==(float4 a, float4 b) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inlinestatic |
Pitch(Quaternion q) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
Quaternion() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
Quaternion(float3 v, float t) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
Quaternion(float _x, float _y, float _z, float _w) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
Roll(Quaternion q) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
setxyz(float3 xyz) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
slerp(Quaternion a, Quaternion b, float interp) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
this[int i] | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | |
w | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | |
x | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | |
xdir() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
xyz() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | inline |
y | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | |
Yaw(Quaternion q) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
YawPitchRoll(float yaw, float pitch, float roll) | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inlinestatic |
ydir() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |
z | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.float4 | |
zdir() | OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet.Quaternion | inline |