Definition at line 2467 of file BSAPIXNA.cs.
OpenSim.Region.PhysicsModule.BulletS.SimMotionState.SimMotionState |
( |
BSAPIXNA |
pWorld, |
|
|
uint |
id, |
|
|
IndexedMatrix |
starTransform, |
|
|
object |
frameUpdates |
|
) |
| |
|
inline |
override void OpenSim.Region.PhysicsModule.BulletS.SimMotionState.GetWorldTransform |
( |
out IndexedMatrix |
worldTrans | ) |
|
|
inline |
override void OpenSim.Region.PhysicsModule.BulletS.SimMotionState.SetRigidBody |
( |
RigidBody |
body | ) |
|
|
inline |
override void OpenSim.Region.PhysicsModule.BulletS.SimMotionState.SetWorldTransform |
( |
IndexedMatrix |
worldTrans | ) |
|
|
inline |
override void OpenSim.Region.PhysicsModule.BulletS.SimMotionState.SetWorldTransform |
( |
ref IndexedMatrix |
worldTrans | ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.SimMotionState.SetWorldTransform |
( |
ref IndexedMatrix |
worldTrans, |
|
|
bool |
force |
|
) |
| |
|
inline |
RigidBody OpenSim.Region.PhysicsModule.BulletS.SimMotionState.Rigidbody |
Vector3 OpenSim.Region.PhysicsModule.BulletS.SimMotionState.ZeroVect |
The documentation for this class was generated from the following file: