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| BSTerrainMesh (BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize) |
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| BSTerrainMesh (BSScene physicsScene, Vector3 regionBase, uint id) |
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| BSTerrainMesh (BSScene physicsScene, Vector3 regionBase, uint id, float[] initialMap, Vector3 minCoords, Vector3 maxCoords) |
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override void | Dispose () |
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override float | GetTerrainHeightAtXYZ (Vector3 pos) |
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override float | GetWaterLevelAtXYZ (Vector3 pos) |
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| BSTerrainPhys (BSScene physicsScene, Vector3 regionBase, uint id) |
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static bool | ConvertHeightmapToMesh (BSScene physicsScene, float[] heightMap, int sizeX, int sizeY, Vector3 extentBase, out int indicesCountO, out int[] indicesO, out int verticesCountO, out float[] verticesO) |
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static bool | ConvertHeightmapToMesh2 (BSScene physicsScene, float[] heightMap, int sizeX, int sizeY, int magnification, Vector3 extent, Vector3 extentBase, out int indicesCountO, out int[] indicesO, out int verticesCountO, out float[] verticesO) |
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Definition at line 42 of file BSTerrainMesh.cs.
OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.BSTerrainMesh |
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BSScene |
physicsScene, |
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Vector3 |
regionBase, |
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uint |
id, |
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Vector3 |
regionSize |
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) |
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inline |
OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.BSTerrainMesh |
( |
BSScene |
physicsScene, |
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Vector3 |
regionBase, |
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uint |
id |
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) |
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inline |
OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.BSTerrainMesh |
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BSScene |
physicsScene, |
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Vector3 |
regionBase, |
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uint |
id, |
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float[] |
initialMap, |
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Vector3 |
minCoords, |
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Vector3 |
maxCoords |
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) |
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inline |
static bool OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.ConvertHeightmapToMesh |
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BSScene |
physicsScene, |
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float[] |
heightMap, |
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int |
sizeX, |
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int |
sizeY, |
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Vector3 |
extentBase, |
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out int |
indicesCountO, |
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out int[] |
indicesO, |
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out int |
verticesCountO, |
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out float[] |
verticesO |
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) |
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inlinestatic |
static bool OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.ConvertHeightmapToMesh2 |
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BSScene |
physicsScene, |
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float[] |
heightMap, |
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int |
sizeX, |
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int |
sizeY, |
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int |
magnification, |
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Vector3 |
extent, |
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Vector3 |
extentBase, |
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out int |
indicesCountO, |
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out int[] |
indicesO, |
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out int |
verticesCountO, |
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out float[] |
verticesO |
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) |
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inlinestatic |
override void OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.Dispose |
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| ) |
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inlinevirtual |
override float OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.GetTerrainHeightAtXYZ |
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Vector3 |
pos | ) |
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inlinevirtual |
override float OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh.GetWaterLevelAtXYZ |
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Vector3 |
pos | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: