Definition at line 44 of file BSTerrainManager.cs.
OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.BSTerrainPhys |
( |
BSScene |
physicsScene, |
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Vector3 |
regionBase, |
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uint |
id |
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) |
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inline |
abstract void OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.Dispose |
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| ) |
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pure virtual |
abstract float OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.GetTerrainHeightAtXYZ |
( |
Vector3 |
pos | ) |
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pure virtual |
abstract float OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.GetWaterLevelAtXYZ |
( |
Vector3 |
pos | ) |
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pure virtual |
uint OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.ID |
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getset |
BSScene OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.m_physicsScene |
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getsetprotected |
Vector3 OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys.TerrainBase |
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getset |
The documentation for this class was generated from the following file: