BSTerrainMesh(BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inline |
BSTerrainMesh(BSScene physicsScene, Vector3 regionBase, uint id) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inline |
BSTerrainMesh(BSScene physicsScene, Vector3 regionBase, uint id, float[] initialMap, Vector3 minCoords, Vector3 maxCoords) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inline |
BSTerrainPhys(BSScene physicsScene, Vector3 regionBase, uint id) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys | inline |
ConvertHeightmapToMesh(BSScene physicsScene, float[] heightMap, int sizeX, int sizeY, Vector3 extentBase, out int indicesCountO, out int[] indicesO, out int verticesCountO, out float[] verticesO) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inlinestatic |
ConvertHeightmapToMesh2(BSScene physicsScene, float[] heightMap, int sizeX, int sizeY, int magnification, Vector3 extent, Vector3 extentBase, out int indicesCountO, out int[] indicesO, out int verticesCountO, out float[] verticesO) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inlinestatic |
Dispose() | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inlinevirtual |
GetTerrainHeightAtXYZ(Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inlinevirtual |
GetWaterLevelAtXYZ(Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSTerrainMesh | inlinevirtual |
ID | OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys | |
m_physicsScene | OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys | protected |
TerrainBase | OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys | |
TerrainImplementation enum name | OpenSim.Region.PhysicsModule.BulletS.BSTerrainPhys | |