Definition at line 36 of file BSShapeCollection.cs.
OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.BSShapeCollection |
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BSScene |
physScene | ) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.Dispose |
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| ) |
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inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape |
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bool |
forceRebuild, |
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BulletWorld |
sim, |
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BSPhysObject |
prim |
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) |
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inline |
delegate void OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.PhysicalDestructionCallback |
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BulletBody |
pBody, |
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BulletShape |
pShape |
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) |
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static bool OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.PrimHasNoCuts |
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PrimitiveBaseShape |
pbs | ) |
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inlinestatic |
const int OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.AvatarShapeCapsule = 0 |
const int OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.AvatarShapeCube = 1 |
const int OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.AvatarShapeMesh = 3 |
const int OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.AvatarShapeOvoid = 2 |
The documentation for this class was generated from the following file: