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| BSConstraintSlider (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frameInAloc, Quaternion frameInArot, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
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| BSConstraint (BulletWorld world) |
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virtual void | Dispose () |
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virtual bool | SetLinearLimits (Vector3 low, Vector3 high) |
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virtual bool | SetAngularLimits (Vector3 low, Vector3 high) |
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virtual bool | SetSolverIterations (float cnt) |
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virtual bool | CalculateTransforms () |
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virtual bool | RecomputeConstraintVariables (float mass) |
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Definition at line 35 of file BSConstraintSlider.cs.
OpenSim.Region.PhysicsModule.BulletS.BSConstraintSlider.BSConstraintSlider |
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BulletWorld |
world, |
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BulletBody |
obj1, |
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BulletBody |
obj2, |
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Vector3 |
frameInAloc, |
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Quaternion |
frameInArot, |
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Vector3 |
frameInBloc, |
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Quaternion |
frameInBrot, |
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bool |
useLinearReferenceFrameA, |
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bool |
disableCollisionsBetweenLinkedBodies |
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) |
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inline |
override ConstraintType OpenSim.Region.PhysicsModule.BulletS.BSConstraintSlider.Type |
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get |
The documentation for this class was generated from the following file: