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| BSConstraintHinge (BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) |
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| BSConstraint (BulletWorld world) |
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virtual void | Dispose () |
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virtual bool | SetLinearLimits (Vector3 low, Vector3 high) |
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virtual bool | SetAngularLimits (Vector3 low, Vector3 high) |
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virtual bool | SetSolverIterations (float cnt) |
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virtual bool | CalculateTransforms () |
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virtual bool | RecomputeConstraintVariables (float mass) |
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Definition at line 35 of file BSConstraintHinge.cs.
OpenSim.Region.PhysicsModule.BulletS.BSConstraintHinge.BSConstraintHinge |
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BulletWorld |
world, |
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BulletBody |
obj1, |
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BulletBody |
obj2, |
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Vector3 |
pivotInA, |
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Vector3 |
pivotInB, |
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Vector3 |
axisInA, |
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Vector3 |
axisInB, |
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bool |
useLinearReferenceFrameA, |
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bool |
disableCollisionsBetweenLinkedBodies |
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) |
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inline |
override ConstraintType OpenSim.Region.PhysicsModule.BulletS.BSConstraintHinge.Type |
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get |
The documentation for this class was generated from the following file: